www.gusucode.com > 一个VC++ GUI测试程序-源码程序 > 一个VC++ GUI测试程序-源码程序/code/GUITest.cpp

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// GUITest.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "GUITest.h"

#include "MainFrm.h"
#include "GUITestDoc.h"
#include "GUITestView.h"
#include "DlgBaseClass.h"
#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGUITestApp

BEGIN_MESSAGE_MAP(CGUITestApp, CWinApp)
	//{{AFX_MSG_MAP(CGUITestApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGUITestApp construction

CGUITestApp::CGUITestApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CGUITestApp object

CGUITestApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CGUITestApp initialization

BOOL CGUITestApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	SetDialogBkColor(RGB(237,240,247));


	// 显示菲屏,jingzhou xu
	CSplashThread* pSplashThread = (CSplashThread*) AfxBeginThread(RUNTIME_CLASS(CSplashThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
	if (NULL == pSplashThread )
	{
		AfxMessageBox(_T("扉屏显示线程创建失败!"), MB_OK | MB_ICONSTOP);
		return FALSE;
	}
	_ASSERTE(pSplashThread->IsKindOf(RUNTIME_CLASS(CSplashThread))&&"扉屏显示线程创建失败!");
	pSplashThread->SetBitmapToUse(IDB_0004);  

	// 设置动态菲屏显示效果,具有下面属性:
	//	(-1	-- 随机显示,		0	-- 水平交错效果,		1	-- 垂直交错效果,
	//	2	-- 水平百叶窗效果,	3	-- 垂直百叶窗效果,		4	-- 随机积木效果,
	//	5	-- 滤镜效果,		6	-- 垂直平分扫描,		7	-- 水平平分扫描,
	//	8	-- 水平交叉移动,	9	-- 垂直交叉移动,		10	-- 垂直栅条效果,
	//	11	-- 水平栅条效果,	12	-- 环形扫锚效果,		13	-- 缩放效果,
	//	14	-- 矩形扩张效果,	15	-- 椭圆扩张效果,		16	-- 圆角矩形扩张,
	//	17	-- 渐显效果,		18	-- 渐隐效果,			19	-- 正常显示)
	pSplashThread->SetShowMode(18);		// 随机显示效果
	pSplashThread->ResumeThread();		// 激活菲屏显示线程

	// 延时3秒
	Sleep(3000);   



	CDlgBaseClass::InitDlgBase();

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CGUITestDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CGUITestView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	// 隐藏显示的菲屏
	if (NULL!= pSplashThread )
	{
		pSplashThread->HideSplash();
	}

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CGUITestApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CGUITestApp message handlers


int CGUITestApp::ExitInstance() 
{
	CDlgBaseClass::ExitDlgBase();
	
	return CWinApp::ExitInstance();
}