www.gusucode.com > 上山打老虎游戏微信朋友圈小游戏源码程序 > 上山打老虎游戏微信朋友圈小游戏源码程序/dalaohu/js/49/tiger.js
/* jshintbrowser: true */ var fingerMatch = { tiger: 2, fly: 1 }; var fingers, score; var nextSymbol, currentSymbol, running; var startEvent, endEvent; var timerStart, timerLength; var shareDesc; timerLength = 15000; // 15s function g( id ) { return document.getElementById( id ); } g( 'start' ).onclick = start; function start() { g( 'teach' ).style.display = 'none'; g( 'start' ).style.display = 'none'; g( 'share' ).style.display = 'none'; g( 'more' ).style.display = 'none'; g( 'game' ).style.display = 'block'; g( 'timer' ).style.display = 'block'; g( 'score' ).innerHTML = ''; g( 'timer' ).innerHTML = '开始点吧 -.-'; score = 0; fingers = 0; timerStart = 0; nextSymbol = generate(); next(); running = true; } function stop() { running = false; if ( score < 5 ) { shareDesc = '“战斗力小于5的渣渣!”'; } else if ( score < 30 ) { shareDesc = '“谢谢你为人类做出的贡献!”'; } else if ( score < 50 ) { shareDesc = '“独孤求败,无人能敌!”'; } else { shareDesc = '“我不是人类!”'; } g( 'timer' ).innerHTML = shareDesc; shareDesc = '我打了' + score + '个老虎和苍蝇!——' + shareDesc; document.title = shareDesc; dataForWeixin.tTitle = shareDesc; g( 'start' ).style.display = 'block'; g( 'share' ).style.display = 'block'; g( 'more' ).style.display = 'block'; g( 'start' ).innerHTML = '再来一盘'; } function next() { currentSymbol = nextSymbol; nextSymbol = generate(); update(); } function generate() { return Math.random() > 0.5 ? 'tiger' : 'fly'; } function update() { g( 'current' ).src = _config['isSite']+"vapp/49/"+currentSymbol + '2.png'; g( 'next' ).src = _config['isSite']+"vapp/49/"+nextSymbol + '2.png'; } function slash( color, duration ) { duration = duration || 100; g( 'slash' ).style.background = color; g( 'slash' ).style.webkitAnimationDuration = duration + 'ms'; g( 'slash' ).classList.add( 'play' ); setTimeout( function () { g( 'slash' ).classList.remove( 'play' ); }, duration ); } function clock() { var ellapsed = +new Date() - timerStart; var left = ( timerLength - ellapsed ) / 1000; if ( left <= 0 ) { stop(); } else if ( running ) { g( 'timer' ).innerHTML = left.toFixed( 2 ); setTimeout( clock ); } } if ( 'ontouchstart' in document.body ) { startEvent = 'touchstart'; endEvent = 'touchend'; } else { startEvent = 'mousedown'; endEvent = 'mouseup'; } g( 'game' ).addEventListener( startEvent, function ( e ) { e.preventDefault(); if ( !running ) return; fingers += e.touches ? e.touches.length : 1; //console.log(fingers); if ( !timerStart ) { timerStart = +new Date(); clock(); } } ); g( 'game' ).addEventListener( endEvent, function ( e ) { e.preventDefault(); if ( !running || !fingers ) return; if ( ( fingers > 1 && currentSymbol == 'tiger' ) || ( fingers == 1 && currentSymbol == 'fly' ) ) { fingers = 0; next(); g( 'score' ).innerHTML = '杀死:' + ( ++score ); slash( 'red' ); g( 'current' ).style.webkitTransform = ( score % 2 ) ? 'scale(-1, 1)' : ''; } else { slash( 'red', 3000 ); stop(); } fingers = 0; } ); g( 'game' ).addEventListener( 'contextmenu', function ( e ) { e.preventDefault(); } ); g( 'share' ).onclick = function () { g( 'share-mask' ).style.display = 'block'; }; if (endgame.env.ee) { g( 'share' ).style.display = 'none'; } g( 'share-mask' ).addEventListener( startEvent, function () { g( 'share-mask' ).style.display = 'none'; } ); function more() { window.location.href = v; }