www.gusucode.com > zhaonimei微信h40游戏平台源码程序 > zhaonimei/assets/js/main.min3.js

    
/** 
 * -------------------------------------------------------------
 * Copyright (c) 2014 boyaa All rights reserved. 
 * http://html5.boyaa.com/ 
 * ------------------------------------------------------------- 
 */

var _lang = {
    zh1: {
        title: "看你有多色",
        help_txt: "找出所有色块里颜色不同的一个",
        score: "得分:",
        btn_pause: "暂停",
        btn_start: "开始游戏",
        btn_reTry: "再来一次",
        btn_more_game: "更多游戏",
        game_pause: "游戏暂停",
        btn_resume: "继续游戏",
        loading: "加载中...",
        lv_txt: ["瞎子", "色盲", "色郎", "色狼", "色鬼", "色魔", "超级色魔", "变态色魔", "孤独求色"],
        share_txt1: "我闯过",
        share_txt2: "关,击败",
        share_txt3: "%的人,我是【",
        share_txt4: "】,不服来战!",
        desc: "找出所有色块中颜色不同的一块。分享朋友圈,找到身边的色魔"
    },
    zh: {
        title: "微信找你妹",
        help_txt: "在众多<span style='font-size:240%'>袜</span>子中找到唯一的<span style='font-size:240%'>妹</span>子",
        score: "过关:",
        btn_pause: "暂停",
        btn_start: "开始游戏",
        btn_reTry: "再来一次",
        btn_more_game: "更多游戏",
        game_pause: "游戏暂停",
        btn_resume: "继续游戏",
        loading: "加载中...",
        lv_txt: ["色郎", "色狼", "色鬼", "色魔", "超级色魔", "变态色魔", "孤独求色",],
        share_txt1: "【微信找你妹】我在",
        share_txt2: "只袜子中找到",
        share_txt3: "个妹子,我是【",
        share_txt4: "】,不服来战!",
        desc: "找出所有'袜'字中的'妹'字。分享朋友圈,找到身边的色魔"
    },
    en: {
        title: "How strong is your eyesight",
        help_txt: "Find the box with the different colour",
        score: "Score:",
        btn_pause: "Pause",
        btn_start: "Start",
        btn_reTry: "Again",
        btn_more_game: "More games",
        game_pause: "Pause",
        btn_resume: "Continues",
        loading: "loading...",
        lv_txt: ["Blind", "Very weak", "Weak", "Just so so", "Not bad", "Nice one", "Great", "Amazing", "Insane"],
        share_txt1: "I passed ",
        share_txt2: "stages and defeated ",
        share_txt3: "% people. I am ",
        share_txt4: ", come to challenge me if you dare!",
        desc: "Find the box with the different colour, share it to your friends!"
    }
},
_config = {
    lang: "zh",
    color: {
        allTime: 60,
        addTime: 0,
        lvMap: [2, 3, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 8, 8, 8, 8, 9]
    },
    pic: {
        isOpen: !1,
        allTime: 5,
        addTime: 0,
        lvMap: [2, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8]
    }
},
shareData = {
    imgUrl: "http://game.vbaitong.com/Public/zhaonimei/zhaonimei.jpg",
    timeLineLink: "http://game.vbaitong.com/Public/zhaonimei/",
    tTitle: _lang[_config.lang].title + "?",
    tContent: _lang[_config.lang].desc,
    totalWazi:0
}; !
function() {
    var a = _lang[_config.lang],
    b = $("#tpl").html(),
    c = _.template(b, a);
    $("body").html(c),
    $("title").html(a.title)
} (),
function() {
    var a = $("#box"),
    b = {
        lv: $("#room .lv em"),
        time: $("#room .time"),
        start: $("#dialog .btn-restart"),
        back: $("#dialog .btn-back"),
        share: $("#dialog .btn-share"),
        pause: $("#room .btn-pause"),
        resume: $("#dialog .btn-resume"),
        dialog: $("#dialog"),
        d_content: $("#dialog .content"),
        d_pause: $("#dialog .pause"),
        d_gameover: $("#dialog .gameover")
    },
    c = {
        init: function(a, b, c) {
            this.type = a,
            this.api = API[a],
            this.config = _config[a],
            this.reset(),
            this.parent = c,
            this.el = b,
            this.renderUI(),
            this.inited || this.initEvent(),
            this.inited = !0,
            this.start()
        },
        renderUI: function() {
            var b = 90 == window.orientation || -90 == window.orientation,
            c = b ? window.innerHeight: window.innerWidth;
            c -= 20,
            c = Math.min(c, 500),
            a.width(c).height(c),
            this.el.show()
        },
        initEvent: function() {
            var d = "ontouchstart" in document.documentElement ? "touchend": "click",
            e = this;
            $(window).resize(function() {
                c.renderUI()
            }),
            a.on(d, "span",
            function() {
                var a = $(this).data("type");
                "a" == a && e.nextLv.call(e)
            }),
            b.pause.on(d, _.bind(this.pause, this)),
            b.resume.on(d, _.bind(this.resume, this)),
            b.start.on(d, _.bind(this.start, this)),
            b.back.on(d, _.bind(this.back, this)),
            b.share.on(d, _.bind(this.share, this))
        },
        start: function() {
            if(this.lv==-1) shareData.totalWazi=0;
            this.time > 5 && b.time.removeClass("danger"),
            b.dialog.hide(),
            this._pause = !1,
            //shareData.totalWazi = 0,
            this.lv = "undefined" != typeof this.lv ? this.lv + 1 : 0,
            this.lvMap = this.config.lvMap[this.lv] || _.last(this.config.lvMap),
            this.renderMap(),
            this.renderInfo(),
            this.timer || (this.timer = setInterval(_.bind(this.tick, this), 1e3));
        },
        share: function() {},
        resume: function() {
            b.dialog.hide(),
            this._pause = !1
        },
        pause: function() {
            this._pause = !0,
            b.d_content.hide(),
            b.d_pause.show(),
            b.dialog.show()
        },
        tick: function() {
            return this._pause ? void 0 : (this.time--, this.time < 6 && b.time.addClass("danger"), this.time < 0 ? void this.gameOver() : void b.time.text(parseInt(this.time)))
        },
        renderMap: function() {
            if (!this._pause) {
                var b = this.lvMap * this.lvMap,
                c = "",
                d = "lv" + this.lvMap;
                _(b).times(function() {
                    c += "<span></span>"
                }),
                a.attr("class", d).html(c),
                this.api.render(this.lvMap, this.lv)
            }
        },
        renderInfo: function() {
            b.lv.text(this.lv + 1)
        },
        gameOver: function() {
            try {
                WeixinJSBridge.call("showOptionMenu")
            } catch(c) {}
            var d = this.api.getGameOverText(this.lv);
            this.lastLv = this.lv,
            this.lastGameTxt = d.txt,
            this.lastGamePercent = d.percent,
            b.d_content.hide(),
            b.d_gameover.show().find("h3").text(this.lastGameTxt),
            a.find("span").fadeOut(1500,
            function() {
                b.dialog.show()
            }),
            this._pause = !0,
            _hmt.push(["_trackEvent", "score", "score_" + (this.lv + 1)]),
            this.reset()
        },
        reset: function() {
            this.time = this.config.allTime,
            this.lv = -1
        },
        nextLv: function() {
            this.time += this.config.addTime,
            b.time.text(parseInt(this.time)),
            this._pause || this.start()
        },
        back: function() {
            this._pause = !0,
            this.el.hide(),
            b.dialog.hide(),
            this.parent.render()
        }
    };
    window.Game = c
} (),
function(a) {
    var b = {
        index: $("#index"),
        room: $("#room"),
        loading: $("#loading"),
        dialog: $("#dialog"),
        play: $(".play-btn"),
        btn_boyaa: $(".btn-boyaa"),
        banner: $(".banner"),
        boyaa_logo: $(".boyaa-logo")
    },
    c = window.navigator.userAgent.toLowerCase(),
    d = /android/i.test(c),
    e = /iphone|ipad|ipod/i.test(c),
    f = {
        init: function() {
            this.initEvent(),
            this.loading(),
            /android/i.test(c) ? (b.banner.attr("href", "http://game.vbaitong.com/").data("type", "android").find("img").attr("src", "assets/img/banner.android.jpg"), b.banner.show()) : /iphone|ipad|ipod/i.test(c) && (b.banner.attr("href", "http://game.vbaitong.com/").data("type", "ios").find("img").attr("src", "assets/img/banner.ios.jpg"), b.banner.show())
        },
        loading: function() {
            function a() {
                d++,
                d == c && f.render()
            }
            if (_config.pic.isOpen) for (var b = ["assets/img/1.png", "assets/img/2.png", "assets/img/3.png", "assets/img/4.png", "assets/img/5.png", "assets/img/6.png", "assets/img/7.png", "assets/img/8.png", "assets/img/9.png", "assets/img/10.png", "assets/img/11.png", "assets/img/12.png", "assets/img/13.png", "assets/img/14.png", "assets/img/15.png", "assets/img/16.png", "assets/img/17.png", "assets/img/18.png"], c = b.length, d = 0, e = 0; c > e; e++) {
                var g = new Image;
                g.onload = a,
                g.src = b[e]
            } else f.render();
            var h = _lang[_config.lang];
            document.addEventListener("WeixinJSBridgeReady",
            function() {
                WeixinJSBridge && (WeixinJSBridge.on("menu:share:appmessage",
                function() {

                    //var a = Game.lastLv > 0 ? h.share_txt1 + (Game.lastLv + 1) + h.share_txt2 + Game.lastGamePercent + h.share_txt3 + Game.lastGameTxt + h.share_txt4: shareData.tTitle;
                    var a = Game.lastLv > 0 ? h.share_txt1 + (shareData.totalWazi + 1) + h.share_txt2 + (Game.lastLv+1) + h.share_txt3 + Game.lastGameTxt + h.share_txt4: shareData.tTitle;
                    WeixinJSBridge.invoke("sendAppMessage", {
                        img_url: shareData.imgUrl,
                        link: shareData.timeLineLink,
                        desc: shareData.tContent,
                        title: a
                    },
                    function() {
                        _hmt.push(["_trackEvent", "share", "appmessage"])
                    })
                }), WeixinJSBridge.on("menu:share:timeline",
                function() {
                    //var a = Game.lastLv > 0 ? h.share_txt1 + (Game.lastLv + 1) + h.share_txt2 + Game.lastGamePercent + h.share_txt3 + Game.lastGameTxt + h.share_txt4: shareData.tTitle;
                    var a = Game.lastLv > 0 ? h.share_txt1 + (shareData.totalWazi + 1) + h.share_txt2 + (Game.lastLv+1) + h.share_txt3 + Game.lastGameTxt + h.share_txt4: shareData.tTitle;
                    WeixinJSBridge.invoke("shareTimeline", {
                        img_url: shareData.imgUrl,
                        img_width: "640",
                        img_height: "640",
                        link: shareData.timeLineLink,
                        desc: shareData.tContent,
                        title: a
                    },
                    function() {
                        _hmt.push(["_trackEvent", "share", "timeline"])
                    })
                }))
            },
            !1)
        },
        render: function() {
            setTimeout(function() {
                b.loading.hide(),
                b.index.show()
            },
            1e3)
        },
        initEvent: function() {
            var a = "ontouchstart" in document.documentElement ? "touchstart": "click",
            c = this;
            b.play.on(a,
            function() {
                var a = $(this).data("type") || "color";
                b.index.hide(),
                Game.init(a, b.room, c)
            }),
            b.btn_boyaa.on(a,
            function() {
                _hmt.push(["_trackEvent", "button", "more_game"])
            }),
            b.boyaa_logo.on(a,
            function() {
                _hmt.push(["_trackEvent", "button", "boyaa_logo"])
            }),
            b.banner.on(a,
            function() {
                var a = $(this).data("t") || "",
                b = d ? "android": e ? "ios": "other_os";
                _hmt.push(["_trackEvent", "banner", b + "_" + a])
            })
        }
    };
    f.init(),
    a.API = {}
} (window),
function() {
    var a = $("#box"),
    b = "span",
    c = $("#help p"),
    d = $("#help_color"),
    e = {
        lvT: _lang[_config.lang].lv_txt,
        render: function(e, f) {
            this.lv = f,
            c.hide(),
            d.show();
            var g = _config.color.lvMap[f] || _.last(_config.color.lvMap);
            this.d = 15 * Math.max(9 - g, 1),
            this.d = f > 20 ? 10 : this.d,
            this.d = f > 40 ? 8 : this.d,
            this.d = f > 50 ? 5 : this.d;
            var h = Math.floor(Math.random() * e * e),
            i = this.getColor(255 - this.d),
            j = this.getLvColor(i[0]);
            shareData.totalWazi += e*e;
            //a.find(b).css("background-color", i[1]).data("type", "b"),
            //a.find(b).eq(h).css("background-color", j[1]).data("type", "a")
            var size= a.find(b).height()*0.96;
            a.find(b).css("background-color", i[1]).data("type", "b").html('<span style="padding:0px;border:0;font-size:'+size+'px;line-height:'+size+'px;width:100%;height:100%" >袜</span>'),
            a.find(b).eq(h).css("background-color", i[1]).data("type", "a").html('<span style="padding:0px;border:0;font-size:'+size+'px;line-height:'+size+'px;width:100%;height:100%" >妹</span>')
        },
        getColor: function(a) {
            var b = [Math.round(Math.random() * a), Math.round(Math.random() * a), Math.round(Math.random() * a)],
            c = "rgb(" + b.join(",") + ")";
            return [b, c]
        },
        getLvColor: function(a) {
            var b = this.d,
            c = _.map(a,
            function(a) {
                return a + b + 10
            }),
            d = "rgb(" + c.join(",") + ")";
            return [c, d]
        },
        getGameOverText: function(a) {
            var b = 20 > a ? 0 : Math.ceil((a - 20) / 10),
            c = this.lvT[b] || _.last(this.lvT),
            d = c + "lv" + (a + 1),
            e = a;
            return e = 20 > e ? 2 * a: 30 > a ? 3 * (a - 20) + 40 : 40 > a ? 1.5 * (a - 30) + 70 : 50 > a ? 1.35 * (a - 40) + 85 : 60 > a ? .05 * (a - 50) + 98.5 : 70 > a ? .02 * (a - 60) + 99 : 80 > a ? .02 * (a - 70) + 99.2 : 90 > a ? .02 * (a - 80) + 99.4 : 100 > a ? .02 * (a - 90) + 99.6 : 110 > a ? .02 * (a - 100) + 99.8 : 100,
            e = ("" + e).length > 5 ? e.toFixed(2) : e,
            {
                txt: d,
                percent: e
            }
        }
    };
    API.color = e
} ();