www.gusucode.com > 游戏-勇士斗恶龙微信单独游戏包源码程序 > 游戏-勇士斗恶龙/gzyys/game.js

    /*! game-api - v0.13.7 - 2014-10-06 */
(function(t) {
    "use strict";
    function e() {}
    function n(t) {
        if (t = t || {},
        this.IS_MASTER = t.isMaster || !1, !this.IS_MASTER) throw Error("The DataStore can only be instantiated by the Master");
        this.dataStore = {}
    }
    function r(t, e) {
        if (this.IS_MASTER = t && t.isMaster ? t.isMaster: !1, this.IS_SLAVE = !this.IS_MASTER, this.messenger = null, this.subscribers = {},
        this.moduleReady = e ? e: !1, this.gameState = "resume", !t || !t.messenger) throw Error("No messenger passed to the Game module instance");
        this.messenger = t.messenger,
        window.addEventListener ? window.addEventListener("message", this._performAction.bind(this), !1) : window.attachEvent && window.attachEvent("onmessage", this._performAction.bind(this))
    }
    function i(t, e) {
        t = t || {},
        this.IS_MASTER = t.isMaster,
        this.IS_SLAVE = !this.IS_MASTER,
        this.moduleReady = e ? e: !1,
        this.messenger = t.messenger,
        this.data = t.data || null,
        this._setupMasterEvent()
    }
    function o(t, e) {
        t = t || {},
        this.isMaster = t.isMaster,
        this.isStandalone = t.isStandalone,
        this.messenger = t.messenger,
        this.moduleReady = e ? e: !1,
        this.timeoutAfter = 500,
        this.timeout = !1,
        this._callbacks = {
            pause: !1,
            resume: !1
        }
    }
    function a(t, e) {
        t = t || {},
        this.IS_MASTER = t.isMaster,
        this.isStandalone = t.isStandalone,
        this.messenger = t.messenger,
        this.eventTracking = t.eventTracking,
        this.moduleReady = e ? e: !1,
        this.events = {
            GAME_START: "GAME_START",
            GAME_END: "GAME_END",
            GAME_PAUSE: "GAME_PAUSE",
            GAME_CONTINUE: "GAME_CONTINUE",
            GAME_MUTE: "GAME_MUTE",
            LEVEL_FAIL: "LEVEL_FAIL",
            LEVEL_COMPLETE: "LEVEL_COMPLETE"
        },
        this._setupEvents()
    }
    function s(t, e) {
        t = t || {},
        this.IS_MASTER = t.isMaster,
        this.IS_SLAVE = !this.IS_MASTER,
        this.data = t.data,
        this.messenger = t.messenger,
        this.moduleReady = e ? e: !1,
        this.gamePlayTracking = {
            started: !1,
            appid: null,
            host: null,
            timestamp: null
        },
        this.timeInGameTracking = {
            started: !1,
            appid: null,
            timestamp: null
        }
    }
    function u(t, e) {
        t = t || {},
        this.IS_MASTER = t.isMaster,
        this.IS_SLAVE = !this.IS_MASTER,
        this.moduleReady = e ? e: !1,
        this.messenger = t.messenger,
        this.components = t.components,
        this.data = t.data || null
    }
    function c(t) {
        var e = "string" == typeof t ? p(t) : t;
        e && (this.type = e.type, this.callbackId = e.callbackId, this.data = e.data)
    }
    function p(t) {
        var e, n, r, i = !1,
        o = [];
        if ("string" == typeof t && (o = t.split("|"), "gameapi" === o[0])) {
            o.shift(),
            e = o.shift(),
            r = parseInt(o.shift(), 10),
            n = o.join("|");
            try {
                i = {
                    type: e,
                    callbackId: r,
                    data: "" !== n ? JSON.parse(n) : ""
                }
            } catch(a) {}
        }
        return i
    }
    function l(t) {
        t = t || {},
        this.IS_MASTER = "boolean" == typeof t.isMaster ? t.isMaster: !1,
        this.IS_SLAVE = !this.IS_MASTER,
        this.api = t.api ? t.api: {},
        this._target = t.target ? t.target: {},
        this._callbacks = [],
        this._channels = [],
        this.IS_MASTER && t.dataStore && (this.dataStore = t.dataStore),
        this._setupEventListener()
    }
    function d(t, n, o, s, u) {
        this.version = "0.13.7",
        this.isReady = !1,
        this._setRole(),
        this.__ = {},
        this.__.dataStore = this.IS_MASTER ? new t({
            isMaster: !0
        }) : null,
        this.__.messenger = new n({
            isMaster: this.IS_MASTER,
            api: this,
            target: this._getTarget(),
            dataStore: this.__.dataStore
        }),
        this.__.components = new e,
        this.Branding = new o({
            isMaster: this.IS_MASTER,
            messenger: this.__.messenger,
            components: this.__.components
        },
        !1),
        this.__.EventTracking = new s({
            isMaster: this.IS_MASTER,
            data: null,
            messenger: this.__.messenger
        },
        !1),
        this.GameBreak = new u({
            isMaster: this.IS_MASTER,
            isStandalone: this.IS_STANDALONE,
            messenger: this.__.messenger
        },
        !1),
        this.Game = new r({
            isMaster: this.IS_MASTER,
            messenger: this.__.messenger
        },
        !1),
        this.Score = new i({
            isMaster: this.IS_MASTER,
            messenger: this.__.messenger
        },
        !1),
        this.GameEvent = new a({
            isMaster: this.IS_MASTER,
            messenger: this.__.messenger,
            eventTracking: this.__.EventTracking
        },
        !1)
    }
    var h; (function(t) {
        if ("function" == typeof bootstrap) bootstrap("promise", t);
        else if ("object" == typeof exports) module.exports = t();
        else if ("function" == typeof define && define.amd) define(t);
        else if ("undefined" != typeof ses) {
            if (!ses.ok()) return;
            ses.makeQ = t
        } else h = t()
    })(function() {
        function t(t) {
            return function() {
                return X.apply(t, arguments)
            }
        }
        function e(t) {
            return t === Object(t)
        }
        function n(t) {
            return "[object StopIteration]" === ee(t) || t instanceof W
        }
        function r(t, e) {
            if (q && e.stack && "object" == typeof t && null !== t && t.stack && -1 === t.stack.indexOf(ne)) {
                for (var n = [], r = e; r; r = r.source) r.stack && n.unshift(r.stack);
                n.unshift(t.stack);
                var o = n.join("\n" + ne + "\n");
                t.stack = i(o)
            }
        }
        function i(t) {
            for (var e = t.split("\n"), n = [], r = 0; e.length > r; ++r) {
                var i = e[r];
                s(i) || o(i) || !i || n.push(i)
            }
            return n.join("\n")
        }
        function o(t) {
            return - 1 !== t.indexOf("(module.js:") || -1 !== t.indexOf("(node.js:")
        }
        function a(t) {
            var e = /at .+ \((.+):(\d+):(?:\d+)\)$/.exec(t);
            if (e) return [e[1], Number(e[2])];
            var n = /at ([^ ]+):(\d+):(?:\d+)$/.exec(t);
            if (n) return [n[1], Number(n[2])];
            var r = /.*@(.+):(\d+)$/.exec(t);
            return r ? [r[1], Number(r[2])] : void 0
        }
        function s(t) {
            var e = a(t);
            if (!e) return ! 1;
            var n = e[0],
            r = e[1];
            return n === F && r >= J && ae >= r
        }
        function u() {
            if (q) try {
                throw Error()
            } catch(t) {
                var e = t.stack.split("\n"),
                n = e[0].indexOf("@") > 0 ? e[1] : e[2],
                r = a(n);
                if (!r) return;
                return F = r[0],
                r[1]
            }
        }
        function c(t, e, n) {
            return function() {
                return "undefined" != typeof console && "function" == typeof console.warn && console.warn(e + " is deprecated, use " + n + " instead.", Error("").stack),
                t.apply(t, arguments)
            }
        }
        function p(t) {
            return y(t) ? t: v(t) ? I(t) : k(t)
        }
        function l() {
            function t(t) {
                e = t,
                o.source = t,
                Q(n,
                function(e, n) {
                    H(function() {
                        t.promiseDispatch.apply(t, n)
                    })
                },
                void 0),
                n = void 0,
                r = void 0
            }
            var e, n = [],
            r = [],
            i = Y(l.prototype),
            o = Y(f.prototype);
            if (o.promiseDispatch = function(t, i, o) {
                var a = K(arguments);
                n ? (n.push(a), "when" === i && o[1] && r.push(o[1])) : H(function() {
                    e.promiseDispatch.apply(e, a)
                })
            },
            o.valueOf = function() {
                if (n) return o;
                var t = m(e);
                return y(t) && (e = t),
                t
            },
            o.inspect = function() {
                return e ? e.inspect() : {
                    state: "pending"
                }
            },
            p.longStackSupport && q) try {
                throw Error()
            } catch(a) {
                o.stack = a.stack.substring(a.stack.indexOf("\n") + 1)
            }
            return i.promise = o,
            i.resolve = function(n) {
                e || t(p(n))
            },
            i.fulfill = function(n) {
                e || t(k(n))
            },
            i.reject = function(n) {
                e || t(T(n))
            },
            i.notify = function(t) {
                e || Q(r,
                function(e, n) {
                    H(function() {
                        n(t)
                    })
                },
                void 0)
            },
            i
        }
        function d(t) {
            if ("function" != typeof t) throw new TypeError("resolver must be a function.");
            var e = l();
            try {
                t(e.resolve, e.reject, e.notify)
            } catch(n) {
                e.reject(n)
            }
            return e.promise
        }
        function h(t) {
            return d(function(e, n) {
                for (var r = 0,
                i = t.length; i > r; r++) p(t[r]).then(e, n)
            })
        }
        function f(t, e, n) {
            void 0 === e && (e = function(t) {
                return T(Error("Promise does not support operation: " + t))
            }),
            void 0 === n && (n = function() {
                return {
                    state: "unknown"
                }
            });
            var r = Y(f.prototype);
            if (r.promiseDispatch = function(n, i, o) {
                var a;
                try {
                    a = t[i] ? t[i].apply(r, o) : e.call(r, i, o)
                } catch(s) {
                    a = T(s)
                }
                n && n(a)
            },
            r.inspect = n, n) {
                var i = n();
                "rejected" === i.state && (r.exception = i.reason),
                r.valueOf = function() {
                    var t = n();
                    return "pending" === t.state || "rejected" === t.state ? r: t.value
                }
            }
            return r
        }
        function g(t, e, n, r) {
            return p(t).then(e, n, r)
        }
        function m(t) {
            if (y(t)) {
                var e = t.inspect();
                if ("fulfilled" === e.state) return e.value
            }
            return t
        }
        function y(t) {
            return e(t) && "function" == typeof t.promiseDispatch && "function" == typeof t.inspect
        }
        function v(t) {
            return e(t) && "function" == typeof t.then
        }
        function _(t) {
            return y(t) && "pending" === t.inspect().state
        }
        function S(t) {
            return ! y(t) || "fulfilled" === t.inspect().state
        }
        function w(t) {
            return y(t) && "rejected" === t.inspect().state
        }
        function b() {
            re.length = 0,
            ie.length = 0,
            oe || (oe = !0)
        }
        function A(t, e) {
            oe && (ie.push(t), e && e.stack !== void 0 ? re.push(e.stack) : re.push("(no stack) " + e))
        }
        function E(t) {
            if (oe) {
                var e = $(ie, t); - 1 !== e && (ie.splice(e, 1), re.splice(e, 1))
            }
        }
        function T(t) {
            var e = f({
                when: function(e) {
                    return e && E(this),
                    e ? e(t) : this
                }
            },
            function() {
                return this
            },
            function() {
                return {
                    state: "rejected",
                    reason: t
                }
            });
            return A(e, t),
            e
        }
        function k(t) {
            return f({
                when: function() {
                    return t
                },
                get: function(e) {
                    return t[e]
                },
                set: function(e, n) {
                    t[e] = n
                },
                "delete": function(e) {
                    delete t[e]
                },
                post: function(e, n) {
                    return null === e || void 0 === e ? t.apply(void 0, n) : t[e].apply(t, n)
                },
                apply: function(e, n) {
                    return t.apply(e, n)
                },
                keys: function() {
                    return te(t)
                }
            },
            void 0,
            function() {
                return {
                    state: "fulfilled",
                    value: t
                }
            })
        }
        function I(t) {
            var e = l();
            return H(function() {
                try {
                    t.then(e.resolve, e.reject, e.notify)
                } catch(n) {
                    e.reject(n)
                }
            }),
            e.promise
        }
        function M(t) {
            return f({
                isDef: function() {}
            },
            function(e, n) {
                return L(t, e, n)
            },
            function() {
                return p(t).inspect()
            })
        }
        function R(t, e, n) {
            return p(t).spread(e, n)
        }
        function C(t) {
            return function() {
                function e(t, e) {
                    var a;
                    if ("undefined" == typeof StopIteration) {
                        try {
                            a = r[t](e)
                        } catch(s) {
                            return T(s)
                        }
                        return a.done ? a.value: g(a.value, i, o)
                    }
                    try {
                        a = r[t](e)
                    } catch(s) {
                        return n(s) ? s.value: T(s)
                    }
                    return g(a, i, o)
                }
                var r = t.apply(this, arguments),
                i = e.bind(e, "next"),
                o = e.bind(e, "throw");
                return i()
            }
        }
        function P(t) {
            p.done(p.async(t)())
        }
        function O(t) {
            throw new W(t)
        }
        function x(t) {
            return function() {
                return R([this, G(arguments)],
                function(e, n) {
                    return t.apply(e, n)
                })
            }
        }
        function L(t, e, n) {
            return p(t).dispatch(e, n)
        }
        function G(t) {
            return g(t,
            function(t) {
                var e = 0,
                n = l();
                return Q(t,
                function(r, i, o) {
                    var a;
                    y(i) && "fulfilled" === (a = i.inspect()).state ? t[o] = a.value: (++e, g(i,
                    function(r) {
                        t[o] = r,
                        0 === --e && n.resolve(t)
                    },
                    n.reject,
                    function(t) {
                        n.notify({
                            index: o,
                            value: t
                        })
                    }))
                },
                void 0),
                0 === e && n.resolve(t),
                n.promise
            })
        }
        function N(t) {
            return g(t,
            function(t) {
                return t = z(t, p),
                g(G(z(t,
                function(t) {
                    return g(t, U, U)
                })),
                function() {
                    return t
                })
            })
        }
        function j(t) {
            return p(t).allSettled()
        }
        function D(t, e) {
            return p(t).then(void 0, void 0, e)
        }
        function B(t, e) {
            return p(t).nodeify(e)
        }
        var q = !1;
        try {
            throw Error()
        } catch(V) {
            q = !!V.stack
        }
        var F, W, J = u(),
        U = function() {},
        H = function() {
            function t() {
                for (; e.next;) {
                    e = e.next;
                    var n = e.task;
                    e.task = void 0;
                    var i = e.domain;
                    i && (e.domain = void 0, i.enter());
                    try {
                        n()
                    } catch(a) {
                        if (o) throw i && i.exit(),
                        setTimeout(t, 0),
                        i && i.enter(),
                        a;
                        setTimeout(function() {
                            throw a
                        },
                        0)
                    }
                    i && i.exit()
                }
                r = !1
            }
            var e = {
                task: void 0,
                next: null
            },
            n = e,
            r = !1,
            i = void 0,
            o = !1;
            if (H = function(t) {
                n = n.next = {
                    task: t,
                    domain: o && process.domain,
                    next: null
                },
                r || (r = !0, i())
            },
            "undefined" != typeof process && process.nextTick) o = !0,
            i = function() {
                process.nextTick(t)
            };
            else if ("function" == typeof setImmediate) i = "undefined" != typeof window ? setImmediate.bind(window, t) : function() {
                setImmediate(t)
            };
            else if ("undefined" != typeof MessageChannel) {
                var a = new MessageChannel;
                a.port1.onmessage = function() {
                    i = s,
                    a.port1.onmessage = t,
                    t()
                };
                var s = function() {
                    a.port2.postMessage(0)
                };
                i = function() {
                    setTimeout(t, 0),
                    s()
                }
            } else i = function() {
                setTimeout(t, 0)
            };
            return H
        } (),
        X = Function.call,
        K = t(Array.prototype.slice),
        Q = t(Array.prototype.reduce ||
        function(t, e) {
            var n = 0,
            r = this.length;
            if (1 === arguments.length) for (;;) {
                if (n in this) {
                    e = this[n++];
                    break
                }
                if (++n >= r) throw new TypeError
            }
            for (; r > n; n++) n in this && (e = t(e, this[n], n));
            return e
        }),
        $ = t(Array.prototype.indexOf ||
        function(t) {
            for (var e = 0; this.length > e; e++) if (this[e] === t) return e;
            return - 1
        }),
        z = t(Array.prototype.map ||
        function(t, e) {
            var n = this,
            r = [];
            return Q(n,
            function(i, o, a) {
                r.push(t.call(e, o, a, n))
            },
            void 0),
            r
        }),
        Y = Object.create ||
        function(t) {
            function e() {}
            return e.prototype = t,
            new e
        },
        Z = t(Object.prototype.hasOwnProperty),
        te = Object.keys ||
        function(t) {
            var e = [];
            for (var n in t) Z(t, n) && e.push(n);
            return e
        },
        ee = t(Object.prototype.toString);
        W = "undefined" != typeof ReturnValue ? ReturnValue: function(t) {
            this.value = t
        };
        var ne = "From previous event:";
        p.resolve = p,
        p.nextTick = H,
        p.longStackSupport = !1,
        p.defer = l,
        l.prototype.makeNodeResolver = function() {
            var t = this;
            return function(e, n) {
                e ? t.reject(e) : arguments.length > 2 ? t.resolve(K(arguments, 1)) : t.resolve(n)
            }
        },
        p.Promise = d,
        p.promise = d,
        d.race = h,
        d.all = G,
        d.reject = T,
        d.resolve = p,
        p.passByCopy = function(t) {
            return t
        },
        f.prototype.passByCopy = function() {
            return this
        },
        p.join = function(t, e) {
            return p(t).join(e)
        },
        f.prototype.join = function(t) {
            return p([this, t]).spread(function(t, e) {
                if (t === e) return t;
                throw Error("Can't join: not the same: " + t + " " + e)
            })
        },
        p.race = h,
        f.prototype.race = function() {
            return this.then(p.race)
        },
        p.makePromise = f,
        f.prototype.toString = function() {
            return "[object Promise]"
        },
        f.prototype.then = function(t, e, n) {
            function i(e) {
                try {
                    return "function" == typeof t ? t(e) : e
                } catch(n) {
                    return T(n)
                }
            }
            function o(t) {
                if ("function" == typeof e) {
                    r(t, s);
                    try {
                        return e(t)
                    } catch(n) {
                        return T(n)
                    }
                }
                return T(t)
            }
            function a(t) {
                return "function" == typeof n ? n(t) : t
            }
            var s = this,
            u = l(),
            c = !1;
            return H(function() {
                s.promiseDispatch(function(t) {
                    c || (c = !0, u.resolve(i(t)))
                },
                "when", [function(t) {
                    c || (c = !0, u.resolve(o(t)))
                }])
            }),
            s.promiseDispatch(void 0, "when", [void 0,
            function(t) {
                var e, n = !1;
                try {
                    e = a(t)
                } catch(r) {
                    if (n = !0, !p.onerror) throw r;
                    p.onerror(r)
                }
                n || u.notify(e)
            }]),
            u.promise
        },
        p.when = g,
        f.prototype.thenResolve = function(t) {
            return this.then(function() {
                return t
            })
        },
        p.thenResolve = function(t, e) {
            return p(t).thenResolve(e)
        },
        f.prototype.thenReject = function(t) {
            return this.then(function() {
                throw t
            })
        },
        p.thenReject = function(t, e) {
            return p(t).thenReject(e)
        },
        p.nearer = m,
        p.isPromise = y,
        p.isPromiseAlike = v,
        p.isPending = _,
        f.prototype.isPending = function() {
            return "pending" === this.inspect().state
        },
        p.isFulfilled = S,
        f.prototype.isFulfilled = function() {
            return "fulfilled" === this.inspect().state
        },
        p.isRejected = w,
        f.prototype.isRejected = function() {
            return "rejected" === this.inspect().state
        };
        var re = [],
        ie = [],
        oe = !0;
        p.resetUnhandledRejections = b,
        p.getUnhandledReasons = function() {
            return re.slice()
        },
        p.stopUnhandledRejectionTracking = function() {
            b(),
            oe = !1
        },
        b(),
        p.reject = T,
        p.fulfill = k,
        p.master = M,
        p.spread = R,
        f.prototype.spread = function(t, e) {
            return this.all().then(function(e) {
                return t.apply(void 0, e)
            },
            e)
        },
        p.async = C,
        p.spawn = P,
        p["return"] = O,
        p.promised = x,
        p.dispatch = L,
        f.prototype.dispatch = function(t, e) {
            var n = this,
            r = l();
            return H(function() {
                n.promiseDispatch(r.resolve, t, e)
            }),
            r.promise
        },
        p.get = function(t, e) {
            return p(t).dispatch("get", [e])
        },
        f.prototype.get = function(t) {
            return this.dispatch("get", [t])
        },
        p.set = function(t, e, n) {
            return p(t).dispatch("set", [e, n])
        },
        f.prototype.set = function(t, e) {
            return this.dispatch("set", [t, e])
        },
        p.del = p["delete"] = function(t, e) {
            return p(t).dispatch("delete", [e])
        },
        f.prototype.del = f.prototype["delete"] = function(t) {
            return this.dispatch("delete", [t])
        },
        p.mapply = p.post = function(t, e, n) {
            return p(t).dispatch("post", [e, n])
        },
        f.prototype.mapply = f.prototype.post = function(t, e) {
            return this.dispatch("post", [t, e])
        },
        p.send = p.mcall = p.invoke = function(t, e) {
            return p(t).dispatch("post", [e, K(arguments, 2)])
        },
        f.prototype.send = f.prototype.mcall = f.prototype.invoke = function(t) {
            return this.dispatch("post", [t, K(arguments, 1)])
        },
        p.fapply = function(t, e) {
            return p(t).dispatch("apply", [void 0, e])
        },
        f.prototype.fapply = function(t) {
            return this.dispatch("apply", [void 0, t])
        },
        p["try"] = p.fcall = function(t) {
            return p(t).dispatch("apply", [void 0, K(arguments, 1)])
        },
        f.prototype.fcall = function() {
            return this.dispatch("apply", [void 0, K(arguments)])
        },
        p.fbind = function(t) {
            var e = p(t),
            n = K(arguments, 1);
            return function() {
                return e.dispatch("apply", [this, n.concat(K(arguments))])
            }
        },
        f.prototype.fbind = function() {
            var t = this,
            e = K(arguments);
            return function() {
                return t.dispatch("apply", [this, e.concat(K(arguments))])
            }
        },
        p.keys = function(t) {
            return p(t).dispatch("keys", [])
        },
        f.prototype.keys = function() {
            return this.dispatch("keys", [])
        },
        p.all = G,
        f.prototype.all = function() {
            return G(this)
        },
        p.allResolved = c(N, "allResolved", "allSettled"),
        f.prototype.allResolved = function() {
            return N(this)
        },
        p.allSettled = j,
        f.prototype.allSettled = function() {
            return this.then(function(t) {
                return G(z(t,
                function(t) {
                    function e() {
                        return t.inspect()
                    }
                    return t = p(t),
                    t.then(e, e)
                }))
            })
        },
        p.fail = p["catch"] = function(t, e) {
            return p(t).then(void 0, e)
        },
        f.prototype.fail = f.prototype["catch"] = function(t) {
            return this.then(void 0, t)
        },
        p.progress = D,
        f.prototype.progress = function(t) {
            return this.then(void 0, void 0, t)
        },
        p.fin = p["finally"] = function(t, e) {
            return p(t)["finally"](e)
        },
        f.prototype.fin = f.prototype["finally"] = function(t) {
            return t = p(t),
            this.then(function(e) {
                return t.fcall().then(function() {
                    return e
                })
            },
            function(e) {
                return t.fcall().then(function() {
                    throw e
                })
            })
        },
        p.done = function(t, e, n, r) {
            return p(t).done(e, n, r)
        },
        f.prototype.done = function(t, e, n) {
            var i = function(t) {
                H(function() {
                    if (r(t, o), !p.onerror) throw t;
                    p.onerror(t)
                })
            },
            o = t || e || n ? this.then(t, e, n) : this;
            "object" == typeof process && process && process.domain && (i = process.domain.bind(i)),
            o.then(void 0, i)
        },
        p.timeout = function(t, e, n) {
            return p(t).timeout(e, n)
        },
        f.prototype.timeout = function(t, e) {
            var n = l(),
            r = setTimeout(function() {
                n.reject(Error(e || "Timed out after " + t + " ms"))
            },
            t);
            return this.then(function(t) {
                clearTimeout(r),
                n.resolve(t)
            },
            function(t) {
                clearTimeout(r),
                n.reject(t)
            },
            n.notify),
            n.promise
        },
        p.delay = function(t, e) {
            return void 0 === e && (e = t, t = void 0),
            p(t).delay(e)
        },
        f.prototype.delay = function(t) {
            return this.then(function(e) {
                var n = l();
                return setTimeout(function() {
                    n.resolve(e)
                },
                t),
                n.promise
            })
        },
        p.nfapply = function(t, e) {
            return p(t).nfapply(e)
        },
        f.prototype.nfapply = function(t) {
            var e = l(),
            n = K(t);
            return n.push(e.makeNodeResolver()),
            this.fapply(n).fail(e.reject),
            e.promise
        },
        p.nfcall = function(t) {
            var e = K(arguments, 1);
            return p(t).nfapply(e)
        },
        f.prototype.nfcall = function() {
            var t = K(arguments),
            e = l();
            return t.push(e.makeNodeResolver()),
            this.fapply(t).fail(e.reject),
            e.promise
        },
        p.nfbind = p.denodeify = function(t) {
            var e = K(arguments, 1);
            return function() {
                var n = e.concat(K(arguments)),
                r = l();
                return n.push(r.makeNodeResolver()),
                p(t).fapply(n).fail(r.reject),
                r.promise
            }
        },
        f.prototype.nfbind = f.prototype.denodeify = function() {
            var t = K(arguments);
            return t.unshift(this),
            p.denodeify.apply(void 0, t)
        },
        p.nbind = function(t, e) {
            var n = K(arguments, 2);
            return function() {
                function r() {
                    return t.apply(e, arguments)
                }
                var i = n.concat(K(arguments)),
                o = l();
                return i.push(o.makeNodeResolver()),
                p(r).fapply(i).fail(o.reject),
                o.promise
            }
        },
        f.prototype.nbind = function() {
            var t = K(arguments, 0);
            return t.unshift(this),
            p.nbind.apply(void 0, t)
        },
        p.nmapply = p.npost = function(t, e, n) {
            return p(t).npost(e, n)
        },
        f.prototype.nmapply = f.prototype.npost = function(t, e) {
            var n = K(e || []),
            r = l();
            return n.push(r.makeNodeResolver()),
            this.dispatch("post", [t, n]).fail(r.reject),
            r.promise
        },
        p.nsend = p.nmcall = p.ninvoke = function(t, e) {
            var n = K(arguments, 2),
            r = l();
            return n.push(r.makeNodeResolver()),
            p(t).dispatch("post", [e, n]).fail(r.reject),
            r.promise
        },
        f.prototype.nsend = f.prototype.nmcall = f.prototype.ninvoke = function(t) {
            var e = K(arguments, 1),
            n = l();
            return e.push(n.makeNodeResolver()),
            this.dispatch("post", [t, e]).fail(n.reject),
            n.promise
        },
        p.nodeify = B,
        f.prototype.nodeify = function(t) {
            return t ? (this.then(function(e) {
                H(function() {
                    t(null, e)
                })
            },
            function(e) {
                H(function() {
                    t(e)
                })
            }), void 0) : this
        };
        var ae = u();
        return p
    }),
    function(t) {
        var e = "Promise" in t && "cast" in t.Promise && "resolve" in t.Promise && "reject" in t.Promise && "all" in t.Promise && "race" in t.Promise && "spread" in t.Promise;
        e || (t.Promise = h.promise, t.Promise.all = h.all, t.Promise.timeout = h.timeout, h.stopUnhandledRejectionTracking())
    } (t !== void 0 ? t: this);
    var f = {
        timeout: 3e3
    };
    f.getGameConfig = function() {
        var t = h.defer();
        return SpilGames(["JSLib"],
        function(e) {
            var n = e.get("current.game.integration.info");
            n ? t.resolve(n) : t.reject(Error("No data retrieved from JSLib"))
        }),
        t.promise.timeout(this.timeout)
    },
    f.getBrandingConfig = function(t) {
        
    };
    var g = {};
    g.argsToArray = function(t) {
        return t ? Array.prototype.slice.apply(t) : []
    },
    g.isA10 = function() {
        return true;
    },
    g.disableKeys = function(t) {
        var e = t.keyCode; (8 === e || 9 === e || e >= 32 && 40 >= e || 46 === e) && t.preventDefault()
    },
    g.trackGA = function() {
        try {
            if ("www8.agame.com" === window.location.host) {
                var t = function(t, e, n, r, i, o, a) {
                    t.GoogleAnalyticsObject = i,
                    t[i] = t[i] ||
                    function() { (t[i].q = t[i].q || []).push(arguments)
                    },
                    t[i].l = 1 * new Date,
                    o = e.createElement(n),
                    a = e.getElementsByTagName(n)[0],
                    o.async = 1,
                    o.src = r,
                    a.parentNode.insertBefore(o, a)
                };
                t(window, document, "script", "//www.google-analytics.com/analytics.js", "ga"),
                ga("create", "UA-8223336-3", "auto"),
                ga("send", "pageview")
            }
        } catch(e) {}
    },
    g.getRole = function() {
        var t = "function" == typeof window.SpilGames,
        e = window.self !== window.top,
        n = null;
        if (g.isA10()) return window.onkeydown = this.disableKeys,
        {
            IS_MASTER: !0,
            IS_SLAVE: !0,
            IS_STANDALONE: !0
        };
        if (t) {
            var r = document.getElementById("#iframegame");
            switch (r) {
            case "null":
                n = {
                    IS_MASTER: !0,
                    IS_SLAVE: !0,
                    IS_STANDALONE: !1
                };
                break;
            default:
                n = {
                    IS_MASTER: !0,
                    IS_SLAVE: !1,
                    IS_STANDALONE: !1
                }
            }
        } else e ? (window.onkeydown = this.disableKeys, this.trackGA(), n = {
            IS_MASTER: !1,
            IS_SLAVE: !0,
            IS_STANDALONE: !1
        }) : (window.onkeydown = this.disableKeys, this.trackGA(), n = {
            IS_MASTER: !0,
            IS_SLAVE: !0,
            IS_STANDALONE: !0
        });
        return n
    },
    g.callConfigar = function(t, e) {
    },
    g.isWrapped = function() {
        return void 0 !== (window.PhoneGap || window.cordova || window.Cordova)
    },
    g.isArray = Array.isArray ||
    function(t) {
        return "[object Array]" === Object.prototype.toString.call(t)
    },
    g._getQueryString = function() {
        return window.location.search
    },
    g._getPortalHost = function() {
        return window && window.location && window.location.hostname ? window.location.hostname: "unknown"
    },
    g.validateSchema = function(t, e) {
        for (var n in e) if (e.hasOwnProperty(n)) {
            if (!t.hasOwnProperty(n)) return {
                error: "Wrong argument passed: " + n
            };
            if (t.hasOwnProperty(n)) {
                var r = "object" == typeof t[n] ? t[n].type: t[n];
                if (e[n].constructor.name !== r) return {
                    error: "Wrong value type for " + n + ": expected " + t[n] + ", got " + e[n].constructor.name
                };
                var i = t[n] && t[n].values || [];
                if ( - 1 === i.indexOf(e[n])) return {
                    error: "Wrong value for " + n + ": expected " + i.join(" or ") + ", got " + e[n]
                }
            }
        }
        return {
            error: !1
        }
    };
    var m = {};
    m.getGameConfig = function() {
        return f.getGameConfig().
        catch(function() {
            return m.getLocalConfig()
        })
    },
    m.getBrandingConfig = function(t) {
        return new Promise(function(e) {
            return f.getBrandingConfig(t).then(e,
            function(t) {
                e(t),
                window.postMessage(new c({
                    type: "warning",
                    callbackId: null,
                    data: "log.configar.getBranding.failure"
                }), "*")
            })
        })
    },
    m.getLocalConfig = function(t) {
        t = t && Object.keys(t).length ? t: {
            portal: {},
            game: {},
            branding: {}
        };
        var e = {
            game: {
                applicationId: t.portal.applicationId || "0",
                contentarId: t.portal.contentarId || "0",
                info: t.game.info || {},
                settings: t.game.objectSettings || {},
                features: {
                    achievements: t.game.achievements || !1,
                    gameSidePanel: t.game.gameSidePanel || !1,
                    highscores: t.game.highscores || !1,
                    recommendedGames: t.game.recommendedGames || !1
                }
            },
            user: {
                authenticated: t.portal.authenticated || !1,
                username: t.portal.username || ""
            },
            portal: {
                host: g._getPortalHost(),
                siteId: t.portal.siteId || 0,
                channelId: t.portal.channelId || 0,
                applicationId: t.portal.applicationId || "0"
            },
            branding: t.branding || {}
        };
        return e.branding.logo = e.branding.logo || {},
        e.branding.logo.url = e.branding.logo.url || !1,
        e.branding.logo.image = e.branding.logo.image || !1,
        e
    },
    m.setupStandaloneMode = function(t, e) {
        var n = {},
        r = {        };
        n.JSLib = {
            memory: {},
            _channels: {},
            get: function(t) {
                return this.memory[t] ? this.memory[t] : !1
            },
            set: function(t, e) {
                return this.memory[t] = e,
                e
            },
            publish: function(t, e) {
                this._channels[t] && this._channels[t].forEach(function(t) {
                    try {
                        t.fn.call(this, e)
                    } catch(n) {}
                })
            },
            subscribe: function(t, e) {
                if ("function" != typeof e) throw Error("Callback has to be a function");
                if ("string" != typeof t) throw Error("Channel name has to be a string");
                this._channels[t] || (this._channels[t] = []),
                this._channels[t].push({
                    fn: e
                })
            }
        },
        n.Net = {
            send: function(t, e) {
                e.call(this, {})
            }
        },
        window.SpilGamesBootstrap = [],
        window.SpilGames = function() {
            var t = arguments;
            if (t[0] && "string" == typeof t[0]) n.JSLib.publish(t[0], t[1] || null);
            else if (t[0] && t[0] instanceof Array) {
                var e, r, i = [];
                for (e = 0, r = t[0].length; r > e; e++) i.push(n[t[0][e]]);
                t[1].apply(this, i)
            }
        },
        e.call(this, {
            branding: {
                "more_games": {
                    "label": "more_games",
                    "image": "#",
                    "url": "http:\/\/wx.1758.com\/",
                    "style": "",
                    "width": "0",
                    "height": "0",
                    "mime": "image\/png",
                    "type": "png",
                    "handler": "newTab",
                    "blacklisted": false
                }
            }
        })
    },
    m.getCachedConfig = function() {},
    e.prototype.newTab = function(t) {
        var e = window.navigator.userAgent.toLowerCase().match(/android.*applewebkit\/([\d.]+)/),
        n = e && 537 > e[1],
        r = n ? "_self": "_blank",
        i = t.url;
        o = window.open(i, r);
		//1758
        return o && o.focus(),
        o
    },
    e.prototype.displayOnTop = function(t) {
        if (t === void 0 || t.url === void 0 || "string" != typeof t.url || t.action === void 0 || "function" != typeof t.action) return t.callback !== void 0 || "function" == typeof t.callback ? (t.callback(), void 0) : void 0;
        var e = document.createElement("div"),
        n = t.url,
        r = t.action,
        i = t.callback;
        return e.setAttribute("id", "spilgames-splash-screen-sample"),
        document.body.appendChild(e),
        e.style.left = "0",
        e.style.top = "0",
        e.style.width = "100%",
        e.style.height = "100%",
        e.style.position = "absolute",
        e.style.zIndex = "10000",
        e.onclick = r,
        n && (e.style.background = "url('" + n + "') center center no-repeat #FFF"),
        window.setTimeout(function() {
            var t = document.getElementById("spilgames-splash-screen-sample");
            t.parentNode.removeChild(t),
            i && i()
        },
        2e3),
        e
    },
    n.prototype.get = function(t) {
        for (var e = this.dataStore,
        n = t.split("."), r = n.length, i = 0; r - 1 > i; i++) {
            if (!e[n[i]]) return null;
            e = e[n[i]]
        }
        return e[n[r - 1]] || null
    },
    n.prototype.put = function(t, e) {
        for (var n = this.dataStore,
        r = t.split("."), i = r.length, o = 0; i - 1 > o; o++) {
            var a = r[o];
            n[a] || (n[a] = {}),
            n = n[a]
        }
        n[r[i - 1]] = e
    },
    n.prototype.set = function(t, e) {
        this.put(t, e);
        var n = Date.parse(new Date);
        return this.notify({
            type: "new",
            key: t,
            current: e,
            previous: null,
            timestamp: n
        }),
        e
    },
    n.prototype.update = function(t, e) {
        var n, r, i = null;
        return this.get(t) ? (n = "update", i = this.get(t)) : n = "new",
        this.put(t, e),
        r = Date.parse(new Date),
        this.notify({
            type: n,
            key: t,
            current: e,
            previous: i,
            timestamp: r
        }),
        e
    },
    n.prototype.remove = function(t) {
        if (this.get(t)) {
            var e, n = this.get(t);
            return this.put(t, null),
            e = Date.parse(new Date),
            this.notify({
                type: "remove",
                key: t,
                current: null,
                previous: n,
                timestamp: e
            }),
            !0
        }
        return ! 1
    },
    n.prototype._setCache = function(t) {
        this.dataStore = t
    },
    n.prototype._getCache = function() {
        return this.dataStore
    },
    n.prototype.notify = function(t) {
        if (this.IS_MASTER) {
            var e = new c({
                type: "datachange",
                callbackId: null,
                data: t
            }).encode();
            return window.postMessage(e, "*"),
            e
        }
    },
    r.prototype._performAction = function(t) {
        var e = new c(t.data || {}),
        n = this.messenger,
        r = this.subscribers || {};
        if (e && e.type && e.data) switch (e.type) {
        case "gameEvent":
            e.data[0] && r[e.data[0]] && r[e.data[0]].length > 0 ? r[e.data[0]].forEach(function(t) {
                t.call(this),
                n._postMessage([e.data[0], {
                    origin: "slave"
                },
                null], null, "gameState")
            }) : e.data[0] && e.data[1] && "slave" === e.data[1].origin && "function" == typeof SWFtoJS && SWFtoJS({
                call: e.data[0],
                params: {}
            });
            break;
        case "gameState":
            e.data[0] && e.data[1] && "slave" === e.data[1].origin && (this.gameState = e.data[0])
        }
    },
    r.prototype.on = function(t, e) {
        this.IS_SLAVE && (this.subscribers[t] || (this.subscribers[t] = []), this.subscribers[t].push(e))
    },
    r.prototype.emit = function(t) {
        if (!this.IS_MASTER) throw Error("Only the master environment can emit game events");
        if (!this.moduleReady) throw Error("This method cannot be called before the API is loaded");
        if (t === this.gameState) throw Error("The game is already in state: `" + t + "`");
        this.messenger._postMessage([t, {
            origin: "master"
        },
        null], null, "gameEvent")
    },
    i.prototype._setupMasterEvent = function() {
        this.IS_MASTER && this.messenger.subscribe("gameapi.score", this.submit, this)
    },
    i.prototype.submit = function(t) {
        if (!this.moduleReady) throw Error("This method cannot be called before the API is loaded");
        return this.IS_MASTER ? "function" == typeof SWFtoJS && SWFtoJS({
            call: "UPDATE_HIGHSCORE",
            params: {
                score: t
            }
        }) : (this.messenger._postMessage(t, void 0, "gameapi.score"), this.messenger._postMessage(["log.gameapi.score.submit", {
            origin: "slave",
            score: t
        },
        null], null, "log")),
        {
            success: !0,
            value: t
        }
    },
    o.prototype.init = function() {
        this._setupEvents()
    },
    o.prototype._setupEvents = function() {
        var t = this.messenger;
        this.isMaster ? (SpilGames(["JSLib"],
        function(e) {
            e.subscribe("ad.request.accepted",
            function(e) { ! 0 === e && (SpilGames("game.ad.accepted", !0), t._postMessage(!0, void 0, "ad.request.accepted"))
            }),
            e.subscribe("ad.complete",
            function() {
                t._postMessage("", "", "ad.complete")
            })
        }), this.messenger.subscribe("game.ad.request", this._triggerAd, this)) : (this.messenger.subscribe("ad.request.accepted", this._onAdAccepted, this), this.messenger.subscribe("ad.complete", this._onAdCompleted, this))
    },
    o.prototype._triggerAd = function() {
        SpilGames("game.ad.request")
    },
    o.prototype._runCallback = function(t) {
        this._callbacks[t] && (this._callbacks[t](), this._callbacks[t] = !1)
    },
    o.prototype.request = function(t, e) {
        var n = this;
        if ("function" != typeof t) throw Error("pauseGame argument should be a function");
        if ("function" != typeof e) throw Error("resumeGame argument should be a function");
        if (!this.moduleReady) throw Error("This method cannot be called before the API is loaded");
        this._callbacks.pause = t,
        this._callbacks.resume = e,
        this.messenger._postMessage(void 0, void 0, "game.ad.request"),
        this.isMaster || this.messenger._postMessage(["log.gameapi.ad.requested", {
            origin: "slave"
        },
        null], null, "log"),
        this.timeout = setTimeout(function() {
            n._requestTimeout()
        },
        this.timeoutAfter)
    },
    o.prototype._onAdAccepted = function(t) {
        var e = this.messenger;
        this.timeout && clearTimeout(this.timeout),
        !this.isMaster && t && (e._postMessage(["log.gameapi.ad.start", {
            origin: "slave"
        },
        null], null, "log"), this._runCallback("pause"))
    },
    o.prototype._onAdCompleted = function() {
        var t = this.messenger;
        this.isMaster || t._postMessage(["log.gameapi.ad.complete", {
            origin: "slave"
        },
        null], null, "log"),
        this._runCallback("resume")
    },
    o.prototype._requestTimeout = function() {
        this._onAdCompleted()
    },
    a.prototype._setupEvents = function() {
        this.IS_MASTER && this.messenger.subscribe("gameapi.gameevent", this.emit, this)
    },
    a.prototype._validateEvent = function(t) {
        var e = !1;
        return this.events[t] && this.events[t] !== void 0 && (e = !0),
        e
    },
    a.prototype.emit = function(t, e) {
        if (!this.moduleReady) throw Error("This method cannot be called before the API is loaded");
        this._validateEvent(t) ? this.IS_MASTER ? "function" == typeof SWFtoJS && SWFtoJS({
            call: t
        }) : (this.messenger._postMessage(t, void 0, "gameapi.gameevent"), this.messenger._postMessage(["log.gameapi.gameevent.emit", {
            origin: "slave",
            evt: t
        },
        null], null, "log")) : this.IS_MASTER || this.messenger._postMessage(["log.gameapi.gameevent.emit", {
            origin: "slave"
        },
        null], null, "log")
    },
    s.prototype.init = function(t) {
        t = t || {},
        this.data = t.data || this.data;
        var e = this.data && this.data.game && this.data.game.applicationId ? this.data.game.applicationId: null,
        n = new Date,
        r = window.location.hostname; (this.IS_SLAVE || g.isWrapped()) && this.startInternalTracking(e, n, r)
    },
    s.prototype._createEventObject = function(t, e, n) {
        return {
            eventCategory: t,
            eventAction: e,
            properties: n
        }
    },
    s.prototype._sendSETEvent = function(t, e, n) {
        return this.messenger && (this.IS_SLAVE || g.isWrapped()) && this.messenger.post("tracker.event." + t, e, n),
        e
    },
    s.prototype.trackGamePlay = function(t) {
        if (!this.gamePlayTracking.started) return ! 1;
        var e = this.gamePlayTracking.gid,
        n = this.gamePlayTracking.timestamp,
        r = this.gamePlayTracking.host,
        i = this._createEventObject("game", "gameplay", {
            applicationId: e,
            start: n,
            host: r
        });
        return this._sendSETEvent("express", i, t),
        i
    },
    s.prototype.trackTimeInGame = function(t) {
        if (!this.timeInGameTracking.started) return ! 1;
        var e = this.timeInGameTracking.gid,
        n = this.timeInGameTracking.timestamp,
        r = this._createEventObject("game", "heartbeat", {
            applicationId: e,
            start: n
        });
        return this._sendSETEvent("express", r, t),
        r
    },
    s.prototype.startInternalTracking = function(t, e, n) {
        var r = this,
        i = 6e4,
        o = function(t) {
            if (!t) throw "Could not save the time in game"
        };
        return this.moduleReady ? t ? (this.gamePlayTracking.gid = t, this.gamePlayTracking.timestamp = Date.parse(e), this.gamePlayTracking.host = n, this.gamePlayTracking.started = !0, this.timeInGameTracking.gid = t, this.timeInGameTracking.timestamp = Date.parse(e), this.timeInGameTracking.started = !0, this.trackGamePlay(function(t) {
            if (!t) throw "Could not save the game play"
        }), this.trackTimeInGame(o), setInterval(function() {
            r.trackTimeInGame(o)
        },
        i), this.gamePlayTracking.started && this.timeInGameTracking.started) : {
            error: "No application ID defined for this game"
        }: {
            error: "This method cannot be called before the API is loaded"
        }
    },
    u.prototype.init = function(t) {
        t = t || {},
        this.data = t.data || this.data
    },
    u.prototype.getLogo = function(t) {
        if (!this.moduleReady) return {
            error: "This method cannot be called before the API is loaded"
        };
        var e = this.IS_MASTER ? "master": "slave";
        this.messenger._postMessage(["log.branding.getlogo", {
            origin: e
        },
        null], null, "log");
        var n, r, i = {
            type: {
                type: "String",
                values: ["png"]
            },
            width: "Number",
            height: "Number"
        };
        return n = this._getLink("logo"),
        t && "object" == typeof t && (r = g.validateSchema(i, t), r.error && (n.error = r.error)),
        n
    },
    u.prototype.getLink = function(t) {
        if (!t) return {
            error: "No link identifier provided"
        };
        var e = this.listLinks();
        if ( - 1 !== e.indexOf(t)) {
            var n = this.IS_MASTER ? "master": "slave";
            return this.messenger._postMessage(["log.branding.getlink", {
                origin: n,
                linkName: t
            },
            null], null, "log"),
            this._getLink(t)
        }
        return {
            error: "Invalid option: '" + t + "'",
            action: function() {}
        }
    },
    u.prototype._getLink = function(t) {
        if (!t) return {
            error: "No link identifier provided"
        };
        var e = this.data && this.data.branding ? this.data.branding: {};
        return e && e[t] ? {
            linkName: t,
            image: e[t].image || !1,
            action: this._executeHandler.bind(this, t)
        }: {
            error: "Invalid option: '" + t + "'",
            action: function() {}
        }
    },
    u.prototype._getGMLink = function(t) {
        var e = null;
        if (!t) return {
            error: "No link identifier provided"
        };
        var n = this.data && this.data.branding ? this.data.branding: {};
        return n && n[t] ? (e = this._tagUrl(n[t].url, t), {
            linkName: t,
            url: e
        }) : {
            error: "Invalid option: '" + t + "'",
            url: null
        }
    },
    u.prototype.getLinks = function() {
        var t = {},
        e = this.listLinks();
        if (0 === e.length) t = {
            more_games: {
                action: function() {}
            }
        };
        else for (var n = 0; e.length > n; n++) {
            var r = e[n];
            t[r] = this._getLink(r)
        }
        return t
    },
    u.prototype._executeHandler = function(t) {
        var e = this.data && this.data.branding ? this.data.branding: {},
        n = e[t],
        r = n.handler,
        i = this._tagUrl(n.url, t);
        if (n.url && n.url.length > 0 && r && this.components[r]) {
            var o = this.IS_MASTER ? "master": "slave";
            return this.messenger._postMessage(["log.branding.linkAction", {
                origin: o,
                linkName: t
            },
            null], null, "log"),
            this.components[r]({
                url: i
            })
        }
        return function() {}
    },
    u.prototype.listLinks = function() {
        var t = [],
        e = this.data && this.data.branding ? this.data.branding: {},
        n = Object.keys(e);
        return t = n.filter(function(t) {
            return ! e[t].blacklisted
        })
    },
    u.prototype.getSplashScreen = function() {
        var t, e = this.IS_MASTER ? "master": "slave";
        if (this.data && this.data.branding && this.data.branding.splash_screen) {
            var n = !0;
            this.data.branding.splash_screen.image || this.data.branding.splash_screen.url || (n = !1),
            t = {
                show: n,
                action: this._getLink("splash_screen").action ||
                function() {}
            }
        } else t = {
            show: !0,
            action: function() {}
        };
        return this.messenger._postMessage(["log.branding.splashScreen", {
            origin: e
        },
        null], null, "log"),
        t
    },
    u.prototype.displaySplashScreen = function(t) {
        if ("function" != typeof t) throw Error("argument  passed to displaySplashScreen method should be a function");
        var e = this.IS_MASTER ? "master": "slave",
        n = this._getLink("logo").image;
        n && this.getSplashScreen().show ? ("master" !== e && this.messenger._postMessage(["log.branding.displaySplashScreen", {
            origin: e
        },
        null], null, "log"), this.components.displayOnTop({
            url: n,
            action: this.getSplashScreen().action,
            callback: t
        })) : t()
    },
    u.prototype._tagUrl = function(t, e) {
        var n, r, i, o = this.data && this.data.portal ? this.data.portal: {},
        a = this.data && this.data.game ? this.data.game: {},
        s = parseInt(o.siteId, 10);
        if ("string" != typeof t) throw Error("No url specified");
        return n = "string" == typeof e ? e: "logo",
        r = "brandedgames_" + (s > 0 && 500 > s ? "internal": "external"),
        i = ["utm_medium=" + r, "utm_campaign=" + a.applicationId, "utm_source=" + o.host, "utm_content=" + n].join("&"),
        t += t.indexOf("?") > -1 ? "&": "?",
        t + i
    },
    c.prototype.encode = function() {
        var t = ["gameapi", this.type, this.callbackId, this.data ? JSON.stringify(this.data) : ""].join("|");
        return t
    },
    l.prototype._postMessage = function(t, e, n) {
        var r, i;
        r = g.isArray(t) && "function" == typeof t[t.length - 1] ? this._callbacks.push(t.pop()) - 1 : e,
        i = new c({
            type: n || "jslib",
            callbackId: r,
            data: t
        }).encode(),
        this._target.postMessage(i, "*")
    },
    l.prototype._callJSLib = function() {
        SpilGames.apply(SpilGames, g.argsToArray(arguments))
    },
    l.prototype._setupEventListener = function() {
        window.addEventListener ? window.addEventListener("message", this._handleMessage.bind(this), !1) : window.attachEvent && window.attachEvent("onmessage", this._handleMessage.bind(this))
    },
    l.prototype._handleMessage = function(t) {
        var e, n, r, i, o = this,
        a = new c(t.data);
        if (a) if (e = a.type, n = a.callbackId, r = a.data, i = this._callbacks[n] || !1, this.IS_MASTER) switch (e) {
        case "jslib":
            "Array" === r.constructor.name && r.push(function(t) {
                o._postMessage(t, n)
            }),
            this._callJSLib.apply(this, r);
            break;
        case "ugapi":
            this._handleUGARequest(t);
            break;
        case "datachange":
            this._postMessage(r, null, "datachange");
            break;
        default:
            this.publish(e, r)
        } else this.IS_SLAVE && ("function" == typeof i ? (delete this._callbacks[n], i(r)) : "datachange" === e || "jslib" !== e && this.publish(e, r));
        return ! 1
    },
    l.prototype._handleUGARequest = function(t) {
        var e, n, r, i = this,
        o = new c(t.data);
        if (o) switch (e = o.data[0], n = o.callbackId, r = o.data[1] ? o.data[1] : null, e) {
        case "GameAPI.data":
            i._postMessage(this.dataStore._getCache(), n, "ugapi");
            break;
        case "GameAPI.isReady":
            i._postMessage({
                isready:
                this.api.isReady
            },
            n, "ugapi")
        }
    },
    l.prototype.post = function() {
        var t = g.argsToArray(arguments);
        return this.IS_SLAVE ? this._postMessage(t) : this._callJSLib.apply(this, t),
        this
    },
    l.prototype.publish = function(t, e) {
        return this._channels[t] && this._channels[t].forEach(function(t) {
            try {
                t.fn.call(t.ctx, e)
            } catch(n) {}
        }),
        this
    },
    l.prototype.subscribe = function(t, e, n) {
        if ("function" != typeof e) throw Error("Callback has to be a function");
        if ("string" != typeof t) throw Error("Channel name has to be a string");
        return this._channels[t] || (this._channels[t] = []),
        this._channels[t].push({
            fn: e,
            ctx: n
        }),
        this
    },
    l.prototype.unsubscribe = function(t, e) {
        return this._channels[t] && "function" == typeof e && (this._channels[t] = this._channels[t].filter(function(t) {
            return t.fn !== e
        })),
        this
    },
    l.prototype.subscribeOnce = function(t, e, n) {
        function r(n) {
            i.unsubscribe(t, r),
            e.call(this, n)
        }
        var i = this;
        return this.subscribe(t, r, n)
    },
    l.prototype.requestFromParent = function(t, e, n) {
        if (!this.IS_SLAVE) throw "You are the parent, stop talking to yourself";
        e = e || {},
        this._postMessage([t, e, n], null, "ugapi")
    },
    d.prototype._setRole = function() {
        var t = g.getRole();
        this.IS_MASTER = t.IS_MASTER,
        this.IS_SLAVE = t.IS_SLAVE,
        this.IS_STANDALONE = t.IS_STANDALONE
    },
    d.prototype._getTarget = function() {
        if (this.IS_STANDALONE) return window;
        var t = document.getElementById("iframegame"),
        e = t && t.contentWindow ? t.contentWindow: window.parent;
        return this.IS_MASTER ? e: window.parent
    },
    d.prototype.loadAPI = function(t, e) {
        function r(e) {
            return c.IS_MASTER && (e = i(e)),
            c.isReady = !0,
            c.Branding.moduleReady = !0,
            c.__.EventTracking.moduleReady = !0,
            c.GameBreak.moduleReady = !0,
            c.Game.moduleReady = !0,
            c.Score.moduleReady = !0,
            c.GameEvent.moduleReady = !0,
            c.Branding.init({
                data: e
            }),
            c.__.EventTracking.init({
                data: e
            }),
            c.GameBreak.init(),
            c.__.messenger._postMessage(["log.gameapi.loadapi.finish", {
                origin: p,
                version: c.version
            },
            null], null, "log"),
            t(c)
        }
        function i(t) {
            var e = t.game || {},
            n = t.user || {},
            r = t.portal || {},
            i = t.branding || {};
            return m.getLocalConfig({
                game: e,
                user: n,
                portal: r,
                branding: i
            })
        }
        function o() {
            c.__.messenger.requestFromParent("GameAPI.data", {},
            function(t) {
                r(t)
            })
        }
        function a() {
            c.IS_STANDALONE = !0,
            c.IS_MASTER = !0,
            c.IS_SLAVE = !0,
            c.__.dataStore = new n({
                isMaster: !0
            }),
            e = e || null,
            m.setupStandaloneMode(e,
            function(t) {
                c.__.dataStore._setCache(i(t)),
                r(t)
            })
        }
        function s() {
            c.__.messenger.requestFromParent("GameAPI.isReady", {},
            function(t) {
                u && clearTimeout(u),
                t.isready ? o() : 5 > l ? (l++, setTimeout(s, 500)) : o()
            })
        }
        var u, c = this,
        p = this.IS_MASTER ? "master": "slave",
        l = 0;
        if ("function" != typeof t) throw Error("argument passed to loadAPI method should be a function");
        return ! 0 === this.isReady ? (window.console && window.console.log && console.log("WARNING: Detected multiple executions of GameAPI.loadAPI(). This method should only be executed once per page load!"), t(c)) : (this.__.messenger._postMessage(["log.gameapi.loadapi.start", {
            origin: p,
            version: c.version,
            spildata: e
        },
        null], null, "log"), this.IS_STANDALONE ? a() : this.IS_MASTER ? m.getGameConfig().then(function(t) {
            m.getBrandingConfig(t).then(function(e) {
                t && !t.isError && (t.branding = e.branding, c.__.dataStore._setCache(i(t))),
                r(t)
            })
        }) : (u = setTimeout(a, 600), s()), void 0)
    };
    var y = new d(n, l, u, s, o);
    "function" == typeof define && define.amd && define("GameAPI", y),
    t.GameAPI = y
})(window),
function() {
    "use strict";
    function t(t) {
        t && (t.setTargetValueAtTime || (t.setTargetValueAtTime = t.setTargetAtTime))
    }
    window.hasOwnProperty("AudioContext") && (window.webkitAudioContext = AudioContext, AudioContext.prototype.hasOwnProperty("internal_createGain") || (AudioContext.prototype.internal_createGain = AudioContext.prototype.createGain, AudioContext.prototype.createGain = function() {
        var e = this.internal_createGain();
        return t(e.gain),
        e
    }), AudioContext.prototype.hasOwnProperty("internal_createDelay") || (AudioContext.prototype.internal_createDelay = AudioContext.prototype.createDelay, AudioContext.prototype.createDelay = function() {
        var e = this.internal_createDelay();
        return t(e.delayTime),
        e
    }), AudioContext.prototype.hasOwnProperty("internal_createBufferSource") || (AudioContext.prototype.internal_createBufferSource = AudioContext.prototype.createBufferSource, AudioContext.prototype.createBufferSource = function() {
        var e = this.internal_createBufferSource();
        return e.noteOn || (e.noteOn = e.start),
        e.noteGrainOn || (e.noteGrainOn = e.start),
        e.noteOff || (e.noteOff = e.stop),
        t(e.playbackRate),
        e
    }), AudioContext.prototype.hasOwnProperty("internal_createDynamicsCompressor") || (AudioContext.prototype.internal_createDynamicsCompressor = AudioContext.prototype.createDynamicsCompressor, AudioContext.prototype.createDynamicsCompressor = function() {
        var e = this.internal_createDynamicsCompressor();
        return t(e.threshold),
        t(e.knee),
        t(e.ratio),
        t(e.reduction),
        t(e.attack),
        t(e.release),
        e
    }), AudioContext.prototype.hasOwnProperty("internal_createBiquadFilter") || (AudioContext.prototype.internal_createBiquadFilter = AudioContext.prototype.createBiquadFilter, AudioContext.prototype.createBiquadFilter = function() {
        var e = this.internal_createBiquadFilter();
        t(e.frequency),
        t(e.detune),
        t(e.Q),
        t(e.gain);
        for (var n = ["LOWPASS", "HIGHPASS", "BANDPASS", "LOWSHELF", "HIGHSHELF", "PEAKING", "NOTCH", "ALLPASS"], r = 0; n.length > r; ++r) {
            var i = n[r],
            o = i.toLowerCase();
            e.hasOwnProperty(i) || (e[i] = o)
        }
        return e
    }), AudioContext.prototype.hasOwnProperty("internal_createOscillator") || AudioContext.prototype.hasOwnProperty("createOscillator") && (AudioContext.prototype.internal_createOscillator = AudioContext.prototype.createOscillator, AudioContext.prototype.createOscillator = function() {
        var e = this.internal_createOscillator();
        e.noteOn || (e.noteOn = e.start),
        e.noteOff || (e.noteOff = e.stop),
        t(e.frequency),
        t(e.detune);
        for (var n = ["SINE", "SQUARE", "SAWTOOTH", "TRIANGLE", "CUSTOM"], r = 0; n.length > r; ++r) {
            var i = n[r],
            o = i.toLowerCase();
            e.hasOwnProperty(i) || (e[i] = o)
        }
        return e.hasOwnProperty("setWaveTable") || (e.setWaveTable = e.setPeriodicTable),
        e
    }), AudioContext.prototype.hasOwnProperty("internal_createPanner") || (AudioContext.prototype.internal_createPanner = AudioContext.prototype.createPanner, AudioContext.prototype.createPanner = function() {
        var t = this.internal_createPanner(),
        e = {
            EQUALPOWER: "equalpower",
            HRTF: "HRTF",
            LINEAR_DISTANCE: "linear",
            INVERSE_DISTANCE: "inverse",
            EXPONENTIAL_DISTANCE: "exponential"
        };
        for (var n in e) {
            var r = e[n];
            t.hasOwnProperty(n) || (t[n] = r)
        }
        return t
    }), AudioContext.prototype.hasOwnProperty("createGainNode") || (AudioContext.prototype.createGainNode = AudioContext.prototype.createGain), AudioContext.prototype.hasOwnProperty("createDelayNode") || (AudioContext.prototype.createDelayNode = AudioContext.prototype.createDelay), AudioContext.prototype.hasOwnProperty("createJavaScriptNode") || (AudioContext.prototype.createJavaScriptNode = AudioContext.prototype.createScriptProcessor), AudioContext.prototype.hasOwnProperty("createWaveTable") || (AudioContext.prototype.createWaveTable = AudioContext.prototype.createPeriodicWave))
} (window);