www.gusucode.com > GUI的布局工具箱 > GUI的布局工具箱/GUI的布局工具箱/GUILayout-v1p10/+uiextras/HBoxFlex.m
classdef HBoxFlex < uiextras.HBox %HBoxFlex A dynamically resizable horizontal layout % % obj = uiextras.HBoxFlex() creates a new dynamically resizable % horizontal box layout with all parameters set to defaults. The % output is a new layout object that can be used as the parent for % other user-interface components. % % obj = uiextras.HBoxFlex(param,value,...) also sets one or more % parameter values. % % See the <a href="matlab:doc uiextras.HBoxFlex">documentation</a> for more detail and the list of properties. % % Examples: % >> f = figure( 'Name', 'uiextras.HBoxFlex example' ); % >> b = uiextras.HBoxFlex( 'Parent', f ); % >> uicontrol( 'Parent', b, 'Background', 'r' ) % >> uicontrol( 'Parent', b, 'Background', 'b' ) % >> uicontrol( 'Parent', b, 'Background', 'g' ) % >> uicontrol( 'Parent', b, 'Background', 'y' ) % >> set( b, 'Sizes', [-1 100 -2 -1], 'Spacing', 5 ); % % See also: uiextras.VBoxFlex % uiextras.HBox % uiextras.Grid % Copyright 2009-2010 The MathWorks, Inc. % $Revision: 366 $ % $Date: 2011-02-10 15:48:11 +0000 (Thu, 10 Feb 2011) $ properties ShowMarkings = 'on' % Show markings on the draggable dividers [ on | off ] end % public methods properties (Access=private) Dividers = [] SelectedDivider = -1 end % private properties methods function obj = HBoxFlex( varargin ) % First step is to create the parent class. We pass the % arguments (if any) just incase the parent needs setting obj@uiextras.HBox( varargin{:} ); % Set some defaults obj.setPropertyFromDefault( 'ShowMarkings' ); % Set user-supplied property values if nargin > 0 set( obj, varargin{:} ); end end % constructor end % public methods methods function set.ShowMarkings( obj, value ) % Check if ~ischar( value ) || ~ismember( lower( value ), {'on','off'} ) error( 'GUILayout:HBoxFlex:InvalidPropertyValue', ... 'Property ''ShowMarkings'' may only be set to ''on'' or ''off''.' ) end % Apply obj.ShowMarkings = lower( value ); obj.redraw(); end % set.ShowMarkings end % accessor methods methods( Access = protected ) function redraw( obj ) %REDRAW Redraw container contents. % First call the grid redraw [widths,heights] = redraw@uiextras.HBox(obj); sizes = obj.Sizes; children = obj.getValidChildren(); nChildren = numel( children ); padding = obj.Padding; spacing = obj.Spacing; % Now also add/update some dividers mph = uiextras.MousePointerHandler( obj.Parent ); numDynamic = 0; for ii = 1:nChildren-1 if any(sizes(1:ii)<0) && any(sizes(ii+1:end)<0) numDynamic = numDynamic + 1; % Both dynamic, so add a divider position = [sum( widths(1:ii) ) + padding + spacing * (ii-1) + 1, ... padding + 1, ... max(1,spacing), ... heights(ii)]; % Create the divider widget if numDynamic > numel( obj.Dividers ) obj.Dividers(numDynamic) = uiextras.makeFlexDivider( ... obj.UIContainer, ... position, ... get( obj.UIContainer, 'BackgroundColor' ), ... 'Vertical', ... obj.ShowMarkings ); set( obj.Dividers(numDynamic), 'ButtonDownFcn', @obj.onButtonDown, ... 'Tag', 'UIExtras:HBoxFlex:Divider' ); % Add it to the mouse-over handler mph.register( obj.Dividers(numDynamic), 'left' ); else % Just update an existing divider uiextras.makeFlexDivider( ... obj.Dividers(numDynamic), ... position, ... get( obj.UIContainer, 'BackgroundColor' ), ... 'Vertical', ... obj.ShowMarkings ); end setappdata( obj.Dividers(numDynamic), 'WhichDivider', ii ); end end % Remove any excess dividers if numel( obj.Dividers ) > numDynamic delete( obj.Dividers(numDynamic+1:end) ); obj.Dividers(numDynamic+1:end) = []; end end % redraw function onButtonDown( obj, source, eventData ) %#ok<INUSD> figh = ancestor( source, 'figure' ); % We need to store any existing motion callbacks so that we can % restore them later. oldProps = struct(); oldProps.WindowButtonMotionFcn = get( figh, 'WindowButtonMotionFcn' ); oldProps.WindowButtonUpFcn = get( figh, 'WindowButtonUpFcn' ); oldProps.Pointer = get( figh, 'Pointer' ); oldProps.Units = get( figh, 'Units' ); % Make sure all interaction modes are off to prevent our % callbacks being clobbered zoomh = zoom( figh ); r3dh = rotate3d( figh ); panh = pan( figh ); oldState = ''; if isequal( zoomh.Enable, 'on' ) zoomh.Enable = 'off'; oldState = 'zoom'; end if isequal( r3dh.Enable, 'on' ) r3dh.Enable = 'off'; oldState = 'rotate3d'; end if isequal( panh.Enable, 'on' ) panh.Enable = 'off'; oldState = 'pan'; end % Now set the new callbacks set( figh, ... 'WindowButtonMotionFcn', @obj.onButtonMotion, ... 'WindowButtonUpFcn', {@obj.onButtonUp, oldProps, oldState}, ... 'Pointer', 'left', ... 'Units', 'Pixels' ); % Make the divider visible cdata = get( source, 'CData' ); if mean( cdata(:) ) < 0.5 % Make it brighter cdata = 1-0.5*(1-cdata); newCol = 1-0.5*(1-get( obj.UIContainer, 'BackgroundColor' )); else % Make it darker cdata = 0.5*cdata; newCol = 0.5*get( obj.UIContainer, 'BackgroundColor' ); end set( source, ... 'BackgroundColor', newCol, ... 'ForegroundColor', newCol, ... 'CData', cdata ); obj.SelectedDivider = source; end % onButtonDown function onButtonMotion( obj, source, eventData ) %#ok<INUSD> % First capture the current cursor position figh = ancestor( source, 'figure' ); cursorpos = get( figh, 'CurrentPoint' ); pos0 = getpixelposition( obj.UIContainer, true ); % We need to gaurd against the focus having been lost. In this % case we should have received a button-up event, but sometimes % don't (at least on Windows). if ishandle( obj.SelectedDivider ) % All OK, so move it dividerpos = get( obj.SelectedDivider, 'Position' ); dividerpos(1) = cursorpos(1) - pos0(1) - round(obj.Spacing/2) + 1; % Make sure that the position doesn't cause an element to % shrink too much minSizes = obj.MinimumSizes(:); pixSizes = uiextras.calculatePixelSizes( pos0(3), ... obj.Sizes, minSizes, obj.Padding, obj.Spacing ); N = numel( minSizes ); % Sometimes the actual width is smaller than the minimum! minSizes = min( minSizes, pixSizes ); whichDivider = getappdata( obj.SelectedDivider, 'WhichDivider' ); minPos = ceil( obj.Padding ... + sum( pixSizes(1:whichDivider-1) ) ... + minSizes(whichDivider) ... + obj.Spacing*(whichDivider-0.5) ); dividerpos(1) = max( dividerpos(1), minPos ); if whichDivider<(N-1) maxPos = pos0(3) - floor( obj.Padding ... + sum( pixSizes(whichDivider+2:end) ) ... + minSizes(whichDivider+1) ... + obj.Spacing*(N-whichDivider-0.5) ); else % Final divider maxPos = pos0(3) - floor( obj.Padding ... + minSizes(whichDivider+1) ... + obj.Spacing*0.5 ); end dividerpos(1) = min( dividerpos(1), maxPos ); set( obj.SelectedDivider, 'Position', dividerpos ); else % Divider has been lost, so we are in a bad state. The % best we can do is kill the callbacks and attempt to put % the figure back in a decent state. set( figh, 'Pointer', 'arrow', ... 'WindowButtonMotionFcn', [], ... 'WindowButtonUpFcn', [] ); end end % onButtonMotion function onButtonUp( obj, source, eventData, oldFigProps, oldState ) % Deliberately call the motion function to ensure any last % movement is captured obj.onButtonMotion( source, eventData ); % Restore figure properties figh = ancestor( source, 'figure' ); flds = fieldnames( oldFigProps ); for ii=1:numel(flds) set( figh, flds{ii}, oldFigProps.(flds{ii}) ); end % If the figure has an interaction mode set, re-set it now if ~isempty( oldState ) switch upper( oldState ) case 'ZOOM' zoom( figh, 'on' ); case 'PAN' pan( figh, 'on' ); case 'ROTATE3D' rotate3d( figh, 'on' ); otherwise error( 'GUILayout:InvalidState', 'Invalid interaction mode ''%s''.', oldState ); end end % Work out which divider was moved and which are the resizable % elements either side of it newPos = get( obj.SelectedDivider, 'Position' ); origPos = getappdata( obj.SelectedDivider, 'OriginalPosition' ); whichDivider = getappdata( obj.SelectedDivider, 'WhichDivider' ); obj.SelectedDivider = -1; delta = newPos(1) - origPos(1) - round(obj.Spacing/2) + 1; sizes = obj.Sizes; % Convert all flexible sizes into pixel units totalPosition = ceil( getpixelposition( obj.UIContainer ) ); totalWidth = totalPosition(3); pixSizes = uiextras.calculatePixelSizes( totalWidth, ... obj.Sizes, obj.MinimumSizes, obj.Padding, obj.Spacing ); leftelement = find( sizes(1:whichDivider)<0, 1, 'last' ); rightelement = find( sizes(whichDivider+1:end)<0, 1, 'first' )+whichDivider; % Now work out the new sizes. Note that we must ensure the size % stays negative otherwise it'll stop being resizable change = sum(sizes(sizes<0)) * delta / sum( pixSizes(sizes<0) ); sizes(leftelement) = min( -0.000001, sizes(leftelement) + change ); sizes(rightelement) = min( -0.000001, sizes(rightelement) - change ); % Setting the sizes will cause a redraw obj.Sizes = sizes; end % onButtonUp function onBackgroundColorChanged( obj, source, eventData ) %#ok<INUSD> %onBackgroundColorChanged Callback that fires when the container background color is changed % % We need to make the dividers match the background, so redarw % them obj.redraw(); end % onChildRemoved end % protected methods end % classdef