www.gusucode.com > 贪吃蛇游戏C++源码程序 > 贪吃蛇游戏/snakesrc/snakesrc/贪吃蛇Dlg.cpp

    // 贪吃蛇Dlg.cpp : 实现文件
//

#include "stdafx.h"
#include "贪吃蛇.h"
#include "贪吃蛇Dlg.h"
#include ".\贪吃蛇dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif
#include "Mmsystem.h"

// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
//extern "C" __declspec(dllimport) BOOL  Installhook(HWND hWnd,DWORD Id_Thread);
//extern "C" __declspec(dllimport) BOOL	Uninstallhook();
class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// 对话框数据
	enum { IDD = IDD_ABOUTBOX };

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

// 实现
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()


// CMyDlg 对话框



CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
	, m_nCount(0)
	, m_nSpeed(0)
	, m_nMark(0)
	, m_nGrade(0)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_EDIT2, m_SnakeEdit);
	DDX_Text(pDX, IDC_EDIT3, m_nCount);
	DDX_Text(pDX, IDC_EDIT4, m_nMark);
	DDX_Text(pDX, IDC_EDIT5, m_nSpeed);
	DDX_Text(pDX, IDC_COMBO1, m_nGrade);
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
	ON_BN_CLICKED(IDC_BUTTON1, OnBnClickedButton1)
	ON_WM_DESTROY()
END_MESSAGE_MAP()


// CMyDlg 消息处理程序

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// 将\“关于...\”菜单项添加到系统菜单中。

	// IDM_ABOUTBOX 必须在系统命令范围内。
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
	//  执行此操作
	SetIcon(m_hIcon, TRUE);			// 设置大图标
	SetIcon(m_hIcon, FALSE);		// 设置小图标

	// TODO: 在此添加额外的初始化代码
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("0");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("1");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("2");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("3");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("4");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("5");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("6");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("7");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("8");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("9");
	((CComboBox*)GetDlgItem(IDC_COMBO1))->AddString("10");
    ((CComboBox*)GetDlgItem(IDC_COMBO1))->SelectString(-1,"0");
	 
	return TRUE;  // 除非设置了控件的焦点,否则返回 TRUE
}

void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// 如果向对话框添加最小化按钮,则需要下面的代码
//  来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
//  这将由框架自动完成。

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // 用于绘制的设备上下文

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// 使图标在工作矩形中居中
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// 绘制图标
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

//当用户拖动最小化窗口时系统调用此函数取得光标显示。
HCURSOR CMyDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}

void CMyDlg::OnBnClickedButton1()
{ //sndPlaySound(".\\res\\schoolbonus.wav",SND_ASYNC);
	// TODO: 在此添加控件通知处理程序代码
	 m_SnakeEdit.Play();
	
}

void CMyDlg::OnDestroy()
{
	CDialog::OnDestroy();
   
	// TODO: 在此处添加消息处理程序代码
}