www.gusucode.com > 闪屏图形特技效果的实现C++源码程序 > 闪屏图形特技效果的实现/animatesplash/animatesplash.cpp
// animatesplash.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "animatesplash.h" #include "animatesplashDlg.h" #include "LjxWnd.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAnimatesplashApp BEGIN_MESSAGE_MAP(CAnimatesplashApp, CWinApp) //{{AFX_MSG_MAP(CAnimatesplashApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAnimatesplashApp construction CAnimatesplashApp::CAnimatesplashApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CAnimatesplashApp object CAnimatesplashApp theApp; ///////////////////////////////////////////////////////////////////////////// // CAnimatesplashApp initialization BOOL CAnimatesplashApp::InitInstance() { AfxEnableControlContainer(); #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif //增加的代码 CLjxWnd *ljxljx=new CLjxWnd; //建立一个新窗口对象 ljxljx->CreatLjxWnd (); //创建窗口 ljxljx->CenterWindow (); //在屏幕中央 ljxljx->ShowWindow (SW_SHOW); //显示窗口 ljxljx->UpdateWindow (); //更新窗口,激活OnPait函数 Sleep(2000); //等待函数指定秒钟 if (ljxljx!=NULL) ljxljx->SendMessage (WM_CLOSE); //关闭窗口 //增加的代码结束 CAnimatesplashDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }