www.gusucode.com > 闪屏图形特技效果的实现C++源码程序 > 闪屏图形特技效果的实现/animatesplash/animatesplash.cpp

    // animatesplash.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "animatesplash.h"
#include "animatesplashDlg.h"
#include "LjxWnd.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAnimatesplashApp

BEGIN_MESSAGE_MAP(CAnimatesplashApp, CWinApp)
	//{{AFX_MSG_MAP(CAnimatesplashApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAnimatesplashApp construction

CAnimatesplashApp::CAnimatesplashApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CAnimatesplashApp object

CAnimatesplashApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CAnimatesplashApp initialization

BOOL CAnimatesplashApp::InitInstance()
{
	AfxEnableControlContainer();

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
    //增加的代码
	CLjxWnd *ljxljx=new CLjxWnd;  //建立一个新窗口对象
	ljxljx->CreatLjxWnd ();       //创建窗口
	ljxljx->CenterWindow ();      //在屏幕中央
	ljxljx->ShowWindow (SW_SHOW); //显示窗口
	ljxljx->UpdateWindow ();      //更新窗口,激活OnPait函数
	Sleep(2000);                 //等待函数指定秒钟
	if (ljxljx!=NULL) ljxljx->SendMessage (WM_CLOSE); //关闭窗口
    //增加的代码结束
	CAnimatesplashDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}