www.gusucode.com > 魔法单词记忆——DAO访问ACCESS数据库C++源码程序 > 魔法单词记忆——DAO访问ACCESS数据库/magicword/MagicWord/MagicWord.cpp

    // MagicWord.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MagicWord.h"
#include "MagicWordDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMagicWordApp

BEGIN_MESSAGE_MAP(CMagicWordApp, CWinApp)
	//{{AFX_MSG_MAP(CMagicWordApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMagicWordApp construction

CMagicWordApp::CMagicWordApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMagicWordApp object

CMagicWordApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMagicWordApp initialization

BOOL CMagicWordApp::InitInstance()
{
	AfxEnableControlContainer();

   // 此程序只能运行一次,用互斥来判断程序是否已经运行
   HANDLE m_hMutex = CreateMutex( NULL, TRUE, m_pszAppName );

   if ( GetLastError() == ERROR_ALREADY_EXISTS )
   {
      AfxMessageBox( "程序已经运行!" );
      return FALSE;
   }

#ifdef _AFXDLL
	Enable3dControls();
#else
	Enable3dControlsStatic();
#endif

	CMagicWordDlg dlg;
	m_pMainWnd = &dlg;

   // 设置对话框背景色及文本色
   //SetDialogBkColor( RGB( 96, 160, 16 ),  RGB( 255, 255, 255 ) );
   SetDialogBkColor( RGB( 40, 120, 240 ), RGB( 255, 255, 255 ) );

	int nResponse = dlg.DoModal();

	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}

	return FALSE;
}