www.gusucode.com > 一款java精灵游戏源码源码程序 > 一款java精灵游戏源码/JDweep2Freezed06314/JDweep2-Freezed-06-3-14/deployed/pro_map.txt

    AAsterisk -> e:
    java.util.Vector openList -> a
    BlockNode[][] closeList -> b
    BlockNode currentNode -> c
    void find(int,int,int,int,java.util.Vector) -> a
    void addToOpenList(BlockNode) -> a
    BlockNode listContains(BlockNode,java.util.Vector) -> a
BlockNode -> b:
    BlockNode parent -> a
    int g -> b
    int h -> c
    int row -> d
    int column -> e
    int getF() -> a
Dweep -> a:
    int destinationX -> b
    int destinationY -> c
    int[] liveSeq -> d
    int[] dyingSeq -> e
    int[] freezedSeq -> f
    int[] wetSeq -> g
    int[] hotSeq -> h
    java.util.Vector path -> i
    int lastRow -> j
    int lastColumn -> k
    int status -> a
    AAsterisk aasterisk -> l
    void setPath(int,int) -> a
    void wet() -> d
    void reset() -> a
    void laser() -> b
    void die() -> c
    boolean apply(int) -> a
    void freeze() -> e
    void hot() -> f
    void setLocation(int,int) -> b
    void updatePostion() -> g
    void draw(javax.microedition.lcdui.Graphics) -> a
    boolean stuffIsFan(Stuff,int) -> a
Main -> d:
    int status -> a
    int missionStatus -> b
    java.lang.Thread thread -> Y
    boolean subMenuVisible -> Z
    int mainMenuIndex -> aa
    int missionPageNum -> ab
    int missionSelectedIndex -> ac
    int subMenuIndex -> ad
    int cursorRow -> ae
    int cursorColumn -> af
    javax.microedition.lcdui.Image[] mainMenuItems -> ag
    javax.microedition.lcdui.Image[] subMenuItems -> ah
    javax.microedition.lcdui.Image[] word_numbers -> c
    javax.microedition.lcdui.Image word_start -> d
    javax.microedition.lcdui.Image word_continue -> e
    javax.microedition.lcdui.Image word_setting -> f
    javax.microedition.lcdui.Image word_about -> g
    javax.microedition.lcdui.Image word_quit -> h
    javax.microedition.lcdui.Image word_mission -> i
    javax.microedition.lcdui.Image word_retry -> j
    javax.microedition.lcdui.Image word_nextMission -> k
    javax.microedition.lcdui.Image word_mainMenu -> l
    javax.microedition.lcdui.Image image_logo -> m
    javax.microedition.lcdui.Image image_hand -> n
    javax.microedition.lcdui.Image image_arrow -> o
    javax.microedition.lcdui.Image image_cup -> p
    javax.microedition.lcdui.Image image_explode -> q
    javax.microedition.lcdui.Image[] image_floors -> r
    javax.microedition.lcdui.Image image_hot -> s
    javax.microedition.lcdui.Image image_ice -> t
    javax.microedition.lcdui.Image image_target -> u
    javax.microedition.lcdui.Image[] image_tools -> v
    javax.microedition.lcdui.Image image_bomb -> w
    javax.microedition.lcdui.Image image_mirror -> x
    javax.microedition.lcdui.Image image_laser -> y
    javax.microedition.lcdui.Image image_fan -> z
    javax.microedition.lcdui.Image image_stone -> A
    javax.microedition.lcdui.Image image_broking -> B
    javax.microedition.lcdui.Image image_dweep -> C
    javax.microedition.lcdui.Image image_firing -> D
    javax.microedition.lcdui.Image image_description -> E
    javax.microedition.lcdui.Image image_toolbar -> F
    javax.microedition.lcdui.Image image_infobar -> G
    javax.microedition.lcdui.Image image_menubar -> H
    long startTime -> ai
    javax.microedition.lcdui.game.Sprite iceFloor -> aj
    javax.microedition.lcdui.game.Sprite hotFloor -> ak
    javax.microedition.lcdui.game.Sprite targetFloor -> al
    int keyPressed -> am
    int descriptionX -> an
    java.lang.String[] about -> ao
    javax.microedition.lcdui.Font font -> ap
    int incr -> aq
    int missionCount -> I
    byte[] record -> ar
    int selectedToolIndex -> J
    byte[] missionData -> as
    int missionNum -> K
    java.lang.String description -> L
    int[][] base -> M
    Stuff[][] stuffs -> N
    int[] tools -> O
    int floor -> P
    Dweep dweep -> Q
    int initRow -> R
    int initColumn -> S
    byte[] initTools -> T
    javax.microedition.media.Player[] players -> U
    int playersCount -> V
    javax.microedition.media.Player player_win -> W
    javax.microedition.media.Player nowPlayer -> X
    void showNotify() -> showNotify
    void hideNotify() -> hideNotify
    void keyPressed(int) -> keyPressed
    void run() -> run
    void draw3DLine(int,int,int,boolean,javax.microedition.lcdui.Graphics) -> a
    void paintLaser(Stuff,int,javax.microedition.lcdui.Graphics) -> a
    void showMenu() -> b
    void loadMission(int) -> c
    java.io.InputStream getInputStream() -> c
    void reload() -> d
    void setStatus(int) -> a
    void playSound(javax.microedition.media.Player,int) -> a
    boolean canCross(int,int) -> a
    void save() -> a
    void removeSelectedTool() -> e
    boolean addTool(int) -> b
    Stuff getStuff(int,int) -> b
    javax.microedition.lcdui.Image resizeImage(javax.microedition.lcdui.Image,int,int) -> a
MainMIDlet -> MainMIDlet:
    MainMIDlet instance -> a
    javax.microedition.lcdui.Display display -> b
    boolean isSoundOpen -> c
    boolean isVibrateOpen -> d
    int gameLoop -> e
    javax.microedition.lcdui.Displayable currentDisplyable -> g
    Main mainCanvas -> f
    void startApp() -> startApp
    void showSetting() -> a
    void showMainCanvas() -> b
    void vibrate(int) -> a
    void pauseApp() -> pauseApp
    void destroyApp(boolean) -> destroyApp
    void quitApp() -> c
SettingForm -> f:
    javax.microedition.lcdui.ChoiceGroup cGSound -> a
    javax.microedition.lcdui.ChoiceGroup cGVibrate -> b
    javax.microedition.lcdui.TextField tfGameLoop -> c
    void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
Stuff -> c:
    int status -> a
    int type -> b
    int row -> c
    int column -> d
    javax.microedition.lcdui.game.Sprite animation -> e
    int[] bombSeq -> i
    int[] explodeSeq -> j
    int[][] fanSeq -> k
    int[] brokingSeq -> l
    int[][] laserSeq -> m
    int firingduration -> n
    java.util.Random random -> f
    int x -> g
    int y -> h
    boolean apply(int) -> a
    void draw(javax.microedition.lcdui.Graphics) -> a
    boolean isLastFrame() -> a