www.gusucode.com > 一款java精灵游戏源码源码程序 > 一款java精灵游戏源码/JDweep2Freezed06314/JDweep2-Freezed-06-3-14/deployed/pro_map.txt
AAsterisk -> e: java.util.Vector openList -> a BlockNode[][] closeList -> b BlockNode currentNode -> c void find(int,int,int,int,java.util.Vector) -> a void addToOpenList(BlockNode) -> a BlockNode listContains(BlockNode,java.util.Vector) -> a BlockNode -> b: BlockNode parent -> a int g -> b int h -> c int row -> d int column -> e int getF() -> a Dweep -> a: int destinationX -> b int destinationY -> c int[] liveSeq -> d int[] dyingSeq -> e int[] freezedSeq -> f int[] wetSeq -> g int[] hotSeq -> h java.util.Vector path -> i int lastRow -> j int lastColumn -> k int status -> a AAsterisk aasterisk -> l void setPath(int,int) -> a void wet() -> d void reset() -> a void laser() -> b void die() -> c boolean apply(int) -> a void freeze() -> e void hot() -> f void setLocation(int,int) -> b void updatePostion() -> g void draw(javax.microedition.lcdui.Graphics) -> a boolean stuffIsFan(Stuff,int) -> a Main -> d: int status -> a int missionStatus -> b java.lang.Thread thread -> Y boolean subMenuVisible -> Z int mainMenuIndex -> aa int missionPageNum -> ab int missionSelectedIndex -> ac int subMenuIndex -> ad int cursorRow -> ae int cursorColumn -> af javax.microedition.lcdui.Image[] mainMenuItems -> ag javax.microedition.lcdui.Image[] subMenuItems -> ah javax.microedition.lcdui.Image[] word_numbers -> c javax.microedition.lcdui.Image word_start -> d javax.microedition.lcdui.Image word_continue -> e javax.microedition.lcdui.Image word_setting -> f javax.microedition.lcdui.Image word_about -> g javax.microedition.lcdui.Image word_quit -> h javax.microedition.lcdui.Image word_mission -> i javax.microedition.lcdui.Image word_retry -> j javax.microedition.lcdui.Image word_nextMission -> k javax.microedition.lcdui.Image word_mainMenu -> l javax.microedition.lcdui.Image image_logo -> m javax.microedition.lcdui.Image image_hand -> n javax.microedition.lcdui.Image image_arrow -> o javax.microedition.lcdui.Image image_cup -> p javax.microedition.lcdui.Image image_explode -> q javax.microedition.lcdui.Image[] image_floors -> r javax.microedition.lcdui.Image image_hot -> s javax.microedition.lcdui.Image image_ice -> t javax.microedition.lcdui.Image image_target -> u javax.microedition.lcdui.Image[] image_tools -> v javax.microedition.lcdui.Image image_bomb -> w javax.microedition.lcdui.Image image_mirror -> x javax.microedition.lcdui.Image image_laser -> y javax.microedition.lcdui.Image image_fan -> z javax.microedition.lcdui.Image image_stone -> A javax.microedition.lcdui.Image image_broking -> B javax.microedition.lcdui.Image image_dweep -> C javax.microedition.lcdui.Image image_firing -> D javax.microedition.lcdui.Image image_description -> E javax.microedition.lcdui.Image image_toolbar -> F javax.microedition.lcdui.Image image_infobar -> G javax.microedition.lcdui.Image image_menubar -> H long startTime -> ai javax.microedition.lcdui.game.Sprite iceFloor -> aj javax.microedition.lcdui.game.Sprite hotFloor -> ak javax.microedition.lcdui.game.Sprite targetFloor -> al int keyPressed -> am int descriptionX -> an java.lang.String[] about -> ao javax.microedition.lcdui.Font font -> ap int incr -> aq int missionCount -> I byte[] record -> ar int selectedToolIndex -> J byte[] missionData -> as int missionNum -> K java.lang.String description -> L int[][] base -> M Stuff[][] stuffs -> N int[] tools -> O int floor -> P Dweep dweep -> Q int initRow -> R int initColumn -> S byte[] initTools -> T javax.microedition.media.Player[] players -> U int playersCount -> V javax.microedition.media.Player player_win -> W javax.microedition.media.Player nowPlayer -> X void showNotify() -> showNotify void hideNotify() -> hideNotify void keyPressed(int) -> keyPressed void run() -> run void draw3DLine(int,int,int,boolean,javax.microedition.lcdui.Graphics) -> a void paintLaser(Stuff,int,javax.microedition.lcdui.Graphics) -> a void showMenu() -> b void loadMission(int) -> c java.io.InputStream getInputStream() -> c void reload() -> d void setStatus(int) -> a void playSound(javax.microedition.media.Player,int) -> a boolean canCross(int,int) -> a void save() -> a void removeSelectedTool() -> e boolean addTool(int) -> b Stuff getStuff(int,int) -> b javax.microedition.lcdui.Image resizeImage(javax.microedition.lcdui.Image,int,int) -> a MainMIDlet -> MainMIDlet: MainMIDlet instance -> a javax.microedition.lcdui.Display display -> b boolean isSoundOpen -> c boolean isVibrateOpen -> d int gameLoop -> e javax.microedition.lcdui.Displayable currentDisplyable -> g Main mainCanvas -> f void startApp() -> startApp void showSetting() -> a void showMainCanvas() -> b void vibrate(int) -> a void pauseApp() -> pauseApp void destroyApp(boolean) -> destroyApp void quitApp() -> c SettingForm -> f: javax.microedition.lcdui.ChoiceGroup cGSound -> a javax.microedition.lcdui.ChoiceGroup cGVibrate -> b javax.microedition.lcdui.TextField tfGameLoop -> c void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction Stuff -> c: int status -> a int type -> b int row -> c int column -> d javax.microedition.lcdui.game.Sprite animation -> e int[] bombSeq -> i int[] explodeSeq -> j int[][] fanSeq -> k int[] brokingSeq -> l int[][] laserSeq -> m int firingduration -> n java.util.Random random -> f int x -> g int y -> h boolean apply(int) -> a void draw(javax.microedition.lcdui.Graphics) -> a boolean isLastFrame() -> a