www.gusucode.com > 3D风格的VC++拼图游戏编写范例源码程序 > 3D风格的VC++拼图游戏编写范例/PictureGame/PictureGame/PictureGame1.cpp
// PictureGame1.cpp : Defines the class behaviors for the application. // Download by http://www.srcfans.com #include "stdafx.h" #include "PictureGame1.h" #include "PictureGame1Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPictureGame1App BEGIN_MESSAGE_MAP(CPictureGame1App, CWinApp) //{{AFX_MSG_MAP(CPictureGame1App) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPictureGame1App construction CPictureGame1App::CPictureGame1App() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CPictureGame1App object CPictureGame1App theApp; ///////////////////////////////////////////////////////////////////////////// // CPictureGame1App initialization BOOL CPictureGame1App::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CPictureGame1Dlg dlg; m_pMainWnd = &dlg; //m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED); int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel //AfxMessageBox("gf"); } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }