www.gusucode.com > 一款个性的Vc++软件启动界面源码源码程序 > 一款个性的Vc++软件启动界面源码/SplashWindow/SplashWindow/SplashWindow.cpp
/* Hello, If you have any Question? Download by http://www.srcfans.com Welcome E-mail me, My e-mail is r39710@giga.net.tw Thank you Bye */ #include<afxwin.h> #include<mmsystem.h> #include"SplashWindow.h" #include"resource.h" BEGIN_MESSAGE_MAP(CSplashWindow, CWnd) ON_WM_PAINT() END_MESSAGE_MAP() CSplashWindow::CSplashWindow() { m_Bitmap.LoadBitmap(MAKEINTRESOURCE(IDB_SPLASHWINDOW)); //Load Bitmap m_Bitmap.GetBitmap(&bmBitmap); //Get Bitmap Info /*Show Splash Window and Play SplashWindow.wav*/ ::PlaySound("SplashWindow.wav", NULL, SND_ASYNC | SND_FILENAME); } CSplashWindow::~CSplashWindow() { } void CSplashWindow::CreateSplash() { //Create Splash Window CreateEx(0, AfxRegisterWndClass( 0, AfxGetApp()->LoadStandardCursor(IDC_UPARROW)), "SplashWindow Sample", WS_POPUP, 0, 0, bmBitmap.bmWidth, //Bitmap Width = Splash Window Width bmBitmap.bmHeight, //Bitmap Height = Splash Window Height NULL, NULL, NULL); } void CSplashWindow::OnPaint() { CPaintDC dc(this); MemDC.CreateCompatibleDC(NULL); //Create Memory DC Old_Bitmap = MemDC.SelectObject(&m_Bitmap); //Select DC dc.StretchBlt(0, 0, bmBitmap.bmWidth, bmBitmap.bmHeight, &MemDC, 0, 0, bmBitmap.bmWidth, bmBitmap.bmHeight, SRCCOPY); MemDC.SelectObject(Old_Bitmap); //Select Bitmap } CMainWindow::CMainWindow() { //Main Window CreateEx(0, NULL, "SplashWindow Sample", WS_OVERLAPPEDWINDOW, rectDefault, NULL, NULL, 0); } CMainWindow::~CMainWindow() { } CMainWindowApp::CMainWindowApp() { } CMainWindowApp::~CMainWindowApp() { } BOOL CMainWindowApp::InitInstance() { CSplashWindow *m_pSplashWindow = new CSplashWindow; m_pSplashWindow->CreateSplash(); m_pSplashWindow->CenterWindow(); m_pSplashWindow->ShowWindow(SW_SHOW); m_pSplashWindow->UpdateWindow(); Sleep(3000); //Delay 3 Second m_pSplashWindow->DestroyWindow(); //Destroy Splash Window delete m_pSplashWindow; m_pMainWnd = new CMainWindow; m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); return true; } CMainWindowApp MainWindowApp;