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    //==========================================================================;
//
//  THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
//  KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
//  IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
//  PURPOSE.
//
//  Copyright (c) 1992 - 1997  Microsoft Corporation.  All Rights Reserved.
//
//--------------------------------------------------------------------------;
 
#include "stdafx.h"

#include <streams.h>
#include "asyncio.h"

// --- CAsyncRequest ---


// implementation of CAsyncRequest representing a single
// outstanding request. All the i/o for this object is done
// in the Complete method.


// init the params for this request.
// Read is not issued until the complete call
HRESULT
CAsyncRequest::Request(
    CAsyncIo *pIo,
    CAsyncStream *pStream,
    LONGLONG llPos,
    LONG lLength,
    BOOL bAligned,
    BYTE* pBuffer,
    LPVOID pContext,	// filter's context
    DWORD dwUser)	// downstream filter's context
{
    m_pIo = pIo;
    m_pStream = pStream;
    m_llPos = llPos;
    m_lLength = lLength;
    m_bAligned = bAligned;
    m_pBuffer = pBuffer;
    m_pContext = pContext;
    m_dwUser = dwUser;
    m_hr = VFW_E_TIMEOUT;   // not done yet

    return S_OK;
}


// issue the i/o if not overlapped, and block until i/o complete.
// returns error code of file i/o
//
//
HRESULT
CAsyncRequest::Complete()
{

    m_pStream->Lock();

    m_hr = m_pStream->SetPointer(m_llPos);
    if (S_OK == m_hr) {

        DWORD dwActual;
        m_hr = m_pStream->Read(m_pBuffer, m_lLength, m_bAligned, &dwActual);
        if (FAILED(m_hr)) {
        } else if (dwActual != (DWORD)m_lLength) {
            // tell caller size changed - probably because of EOF
            m_lLength = (LONG) dwActual;
            m_hr = S_FALSE;
        } else {
            m_hr = S_OK;
        }
    }

    m_pStream->Unlock();
    return m_hr;
}



// --- CAsyncIo ---

// note - all events created manual reset

CAsyncIo::CAsyncIo(CAsyncStream *pStream)
 : m_hThread(NULL),
   m_evWork(TRUE),
   m_evDone(TRUE),
   m_evStop(TRUE),
   m_listWork(NAME("Work list")),
   m_listDone(NAME("Done list")),
   m_bFlushing(FALSE),
   m_cItemsOut(0),
   m_bWaiting(FALSE),
   m_pStream(pStream)
{

}


CAsyncIo::~CAsyncIo()
{
    // move everything to the done list
    BeginFlush();

    // shutdown worker thread
    CloseThread();

    // empty the done list
    POSITION pos = m_listDone.GetHeadPosition();
    while (pos) {
        CAsyncRequest* pRequest = m_listDone.GetNext(pos);
        delete pRequest;
    }
    m_listDone.RemoveAll();
}

// ready for async activity - call this before
// calling Request.
//
// start the worker thread if we need to
//
// !!! use overlapped i/o if possible
HRESULT
CAsyncIo::AsyncActive(void)
{
    return StartThread();
}

// call this when no more async activity will happen before
// the next AsyncActive call
//
// stop the worker thread if active
HRESULT
CAsyncIo::AsyncInactive(void)
{
    return CloseThread();
}


// add a request to the queue.
HRESULT
CAsyncIo::Request(
            LONGLONG llPos,
            LONG lLength,
            BOOL bAligned,
            BYTE* pBuffer,
            LPVOID pContext,
            DWORD dwUser)
{
    if (bAligned) {
        if (!IsAligned(llPos) ||
    	!IsAligned(lLength) ||
    	!IsAligned((LONG) pBuffer)) {
            return VFW_E_BADALIGN;
        }
    }

    CAsyncRequest* pRequest = new CAsyncRequest;

    HRESULT hr = pRequest->Request(
                            this,
                            m_pStream,
                            llPos,
                            lLength,
                            bAligned,
                            pBuffer,
                            pContext,
                            dwUser);
    if (SUCCEEDED(hr)) {
        // might fail if flushing
        hr = PutWorkItem(pRequest);
    }

    if (FAILED(hr)) {
        delete pRequest;
    }
    return hr;
}


// wait for the next request to complete
HRESULT
CAsyncIo::WaitForNext(
    DWORD dwTimeout,
    LPVOID *ppContext,
    DWORD * pdwUser,
    LONG* pcbActual)
{
    // some errors find a sample, others don't. Ensure that
    // *ppContext is NULL if no sample found
    *ppContext = NULL;

    // wait until the event is set, but since we are not
    // holding the critsec when waiting, we may need to re-wait
    for (;;) {

        if (!m_evDone.Wait(dwTimeout)) {
            // timeout occurred
            return VFW_E_TIMEOUT;
        }

        // get next event from list
        CAsyncRequest* pRequest = GetDoneItem();
        if (pRequest) {
            // found a completed request

            // check if ok
            HRESULT hr = pRequest->GetHResult();
            if (hr == S_FALSE) {

                // this means the actual length was less than
                // requested - may be ok if he aligned the end of file
                if ((pRequest->GetActualLength() +
                     pRequest->GetStart()) == Size()) {
                        hr = S_OK;
                } else {
                    // it was an actual read error
                    hr = E_FAIL;
                }
            }

            // return actual bytes read
            *pcbActual = pRequest->GetActualLength();

            // return his context
            *ppContext = pRequest->GetContext();
            *pdwUser = pRequest->GetUser();
            delete pRequest;
            return hr;
        } else {
            //  Hold the critical section while checking the
            //  list state
            CAutoLock lck(&m_csLists);
            if (m_bFlushing && !m_bWaiting) {

                // can't block as we are between BeginFlush and EndFlush

                // but note that if m_bWaiting is set, then there are some
                // items not yet complete that we should block for.

                return VFW_E_WRONG_STATE;
            }
        }

        // done item was grabbed between completion and
        // us locking m_csLists.
    }
}

// perform a synchronous read request on this thread.
// Need to hold m_csFile while doing this (done in
// request object)
HRESULT
CAsyncIo::SyncReadAligned(
            LONGLONG llPos,
            LONG lLength,
            BYTE* pBuffer,
            LONG* pcbActual
            )
{
    if (!IsAligned(llPos) ||
	!IsAligned(lLength) ||
	!IsAligned((LONG) pBuffer)) {
            return VFW_E_BADALIGN;
    }

    CAsyncRequest request;

    HRESULT hr = request.Request(
                    this,
                    m_pStream,
                    llPos,
                    lLength,
                    TRUE,
                    pBuffer,
                    NULL,
                    0);

    if (FAILED(hr)) {
        return hr;
    }

    hr = request.Complete();

    // return actual data length
    *pcbActual = request.GetActualLength();
    return hr;
}

HRESULT
CAsyncIo::Length(LONGLONG *pllTotal, LONGLONG* pllAvailable)
{
    *pllTotal = m_pStream->Size(pllAvailable);
    return S_OK;
}

// cancel all items on the worklist onto the done list
// and refuse further requests or further WaitForNext calls
// until the end flush
//
// WaitForNext must return with NULL only if there are no successful requests.
// So Flush does the following:
// 1. set m_bFlushing ensures no more requests succeed
// 2. move all items from work list to the done list.
// 3. If there are any outstanding requests, then we need to release the
//    critsec to allow them to complete. The m_bWaiting as well as ensuring
//    that we are signalled when they are all done is also used to indicate
//    to WaitForNext that it should continue to block.
// 4. Once all outstanding requests are complete, we force m_evDone set and
//    m_bFlushing set and m_bWaiting false. This ensures that WaitForNext will
//    not block when the done list is empty.
HRESULT
CAsyncIo::BeginFlush()
{
    // hold the lock while emptying the work list
    {
        CAutoLock lock(&m_csLists);

        // prevent further requests being queued.
        // Also WaitForNext will refuse to block if this is set
        // unless m_bWaiting is also set which it will be when we release
        // the critsec if there are any outstanding).
        m_bFlushing = TRUE;

        CAsyncRequest * preq;
        while(preq = GetWorkItem()) {
            preq->Cancel();
            PutDoneItem(preq);
        }


        // now wait for any outstanding requests to complete
        if (m_cItemsOut > 0) {

            // can be only one person waiting
            ASSERT(!m_bWaiting);

            // this tells the completion routine that we need to be
            // signalled via m_evAllDone when all outstanding items are
            // done. It also tells WaitForNext to continue blocking.
            m_bWaiting = TRUE;
        } else {
            // all done

            // force m_evDone set so that even if list is empty,
            // WaitForNext will not block
            // don't do this until we are sure that all
            // requests are on the done list.
            m_evDone.Set();
            return S_OK;
        }
    }

    ASSERT(m_bWaiting);

    // wait without holding critsec
    for (;;) {
        m_evAllDone.Wait();
        {
            // hold critsec to check
            CAutoLock lock(&m_csLists);

            if (m_cItemsOut == 0) {

                // now we are sure that all outstanding requests are on
                // the done list and no more will be accepted
                m_bWaiting = FALSE;

                // force m_evDone set so that even if list is empty,
                // WaitForNext will not block
                // don't do this until we are sure that all
                // requests are on the done list.
                m_evDone.Set();

                return S_OK;
            }
        }
    }
}

// end a flushing state
HRESULT
CAsyncIo::EndFlush()
{
    CAutoLock lock(&m_csLists);

    m_bFlushing = FALSE;

    ASSERT(!m_bWaiting);

    // m_evDone might have been set by BeginFlush - ensure it is
    // set IFF m_listDone is non-empty
    if (m_listDone.GetCount() > 0) {
        m_evDone.Set();
    } else {
        m_evDone.Reset();
    }

    return S_OK;
}

// start the thread
HRESULT
CAsyncIo::StartThread(void)
{
    if (m_hThread) {
        return S_OK;
    }

    // clear the stop event before starting
    m_evStop.Reset();

    DWORD dwThreadID;
    m_hThread = CreateThread(
                    NULL,
                    0,
                    (unsigned long (__stdcall *)(void *))InitialThreadProc,
                    this,
                    0,
                    &dwThreadID);
    if (!m_hThread) {
	DWORD dwErr = GetLastError();
        return HRESULT_FROM_WIN32(dwErr);
    }
    return S_OK;
}

// stop the thread and close the handle
HRESULT
CAsyncIo::CloseThread(void)
{
    // signal the thread-exit object
    m_evStop.Set();

    if (m_hThread) {

        WaitForSingleObject(m_hThread, INFINITE);
        CloseHandle(m_hThread);
        m_hThread = NULL;
    }
    return S_OK;
}


// manage the list of requests. hold m_csLists and ensure
// that the (manual reset) event hevList is set when things on
// the list but reset when the list is empty.
// returns null if list empty
CAsyncRequest*
CAsyncIo::GetWorkItem()
{
    CAutoLock lck(&m_csLists);

    CAsyncRequest * preq  = m_listWork.RemoveHead();

    // force event set correctly
    if (m_listWork.GetCount() == 0) {
        m_evWork.Reset();
    }
    return preq;
}

// get an item from the done list
CAsyncRequest*
CAsyncIo::GetDoneItem()
{
    CAutoLock lock(&m_csLists);

    CAsyncRequest * preq  = m_listDone.RemoveHead();

    // force event set correctly if list now empty
    // or we're in the final stages of flushing
    // Note that during flushing the way it's supposed to work is that
    // everything is shoved on the Done list then the application is
    // supposed to suck until it gets nothing more
    //
    // Thus we should not set m_evDone unconditionally until everything
    // has moved to the done list which means we must wait until
    // cItemsOut is 0 (which is guaranteed by m_bWaiting being TRUE).

    if (m_listDone.GetCount() == 0 &&
        (!m_bFlushing || m_bWaiting)) {
        m_evDone.Reset();
    }

    return preq;
}

// put an item on the work list - fail if bFlushing
HRESULT
CAsyncIo::PutWorkItem(CAsyncRequest* pRequest)
{
    CAutoLock lock(&m_csLists);
    HRESULT hr;

    if (m_bFlushing) {
        hr = VFW_E_WRONG_STATE;
    }
    else if (m_listWork.AddTail(pRequest)) {

        // event should now be in a set state - force this
        m_evWork.Set();

        // start the thread now if not already started
        hr = StartThread();

    } else {
        hr = E_OUTOFMEMORY;
    }
    return(hr);
}

// put an item on the done list - ok to do this when
// flushing
HRESULT
CAsyncIo::PutDoneItem(CAsyncRequest* pRequest)
{
    ASSERT(CritCheckIn(&m_csLists));

    if (m_listDone.AddTail(pRequest)) {

        // event should now be in a set state - force this
        m_evDone.Set();
        return S_OK;
    } else {
        return E_OUTOFMEMORY;
    }
}

// called on thread to process any active requests
void
CAsyncIo::ProcessRequests(void)
{
    // lock to get the item and increment the outstanding count
    CAsyncRequest * preq = NULL;
    for (;;) {
        {
            CAutoLock lock(&m_csLists);

            preq = GetWorkItem();
            if (preq == NULL) {
                // done
                return;
            }

            // one more item not on the done or work list
            m_cItemsOut++;

            // release critsec
        }

        preq->Complete();

        // regain critsec to replace on done list
        {
            CAutoLock l(&m_csLists);

            PutDoneItem(preq);

            if (--m_cItemsOut == 0) {
                if (m_bWaiting) {
                    m_evAllDone.Set();
                }
            }
        }
    }
}

// the thread proc - assumes that DWORD thread param is the
// this pointer
DWORD
CAsyncIo::ThreadProc(void)
{
    HANDLE ahev[] = {m_evStop, m_evWork};

    for (;;) {
	DWORD dw = WaitForMultipleObjects(
		    2,
		    ahev,
		    FALSE,
		    INFINITE);
	if (dw == WAIT_OBJECT_0+1) {

	    // requests need processing
	    ProcessRequests();
	} else {
	    // any error or stop event - we should exit
	    return 0;
	}
    }
}



// perform a synchronous read request on this thread.
// may not be aligned - so we will have to buffer.
HRESULT
CAsyncIo::SyncRead(
            LONGLONG llPos,
            LONG lLength,
            BYTE* pBuffer)
{
    if (IsAligned(llPos) &&
	IsAligned(lLength) &&
	IsAligned((LONG) pBuffer)) {
            LONG cbUnused;
	    return SyncReadAligned(llPos, lLength, pBuffer, &cbUnused);
    }

    // not aligned with requirements - use buffered file handle.
    //!!! might want to fix this to buffer the data ourselves?

    CAsyncRequest request;

    HRESULT hr = request.Request(
                    this,
                    m_pStream,
                    llPos,
                    lLength,
                    FALSE,
                    pBuffer,
                    NULL,
                    0);

    if (FAILED(hr)) {
        return hr;
    }

    return request.Complete();
}

//  Return the alignment
HRESULT
CAsyncIo::Alignment(LONG *pl)
{
    *pl = Alignment();
    return S_OK;
}