www.gusucode.com > VC++远程视频监控系统源代码-源码程序 > VC++远程视频监控系统源代码-源码程序/code/发送端/发送端/playDoc.cpp

    // playDoc.cpp : implementation of the CPlayDoc class
//

#include "stdafx.h"
#include "play.h"

#include "playDoc.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPlayDoc

IMPLEMENT_DYNCREATE(CPlayDoc, CDocument)

BEGIN_MESSAGE_MAP(CPlayDoc, CDocument)
	//{{AFX_MSG_MAP(CPlayDoc)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPlayDoc construction/destruction

CPlayDoc::CPlayDoc()
{
	// TODO: add one-time construction code here

}

CPlayDoc::~CPlayDoc()
{
}

BOOL CPlayDoc::OnNewDocument()
{
	if (!CDocument::OnNewDocument())
		return FALSE;

	// TODO: add reinitialization code here
	// (SDI documents will reuse this document)

	return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CPlayDoc serialization

void CPlayDoc::Serialize(CArchive& ar)
{
	if (ar.IsStoring())
	{
		// TODO: add storing code here
	}
	else
	{
		// TODO: add loading code here
	}
}

/////////////////////////////////////////////////////////////////////////////
// CPlayDoc diagnostics

#ifdef _DEBUG
void CPlayDoc::AssertValid() const
{
	CDocument::AssertValid();
}

void CPlayDoc::Dump(CDumpContext& dc) const
{
	CDocument::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CPlayDoc commands