www.gusucode.com > VC++使用BMP位图换肤实现液晶电子钟-源码程序 > VC++使用BMP位图换肤实现液晶电子钟-源码程序/code/Wiser.cpp
//******************************************************************************** //* A Cartoon Timer //* Download by http://www.NewXing.com //* (C) 2002 by 王鹏 //* //* Write to me: mailwp@21cn.com //******************************************************************************** // Wiser.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Wiser.h" #include "TransparentWnd.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWiserApp BEGIN_MESSAGE_MAP(CWiserApp, CWinApp) //{{AFX_MSG_MAP(CWiserApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWiserApp construction CWiserApp::CWiserApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CWiserApp object CWiserApp theApp; ///////////////////////////////////////////////////////////////////////////// // CWiserApp initialization BOOL CWiserApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CTransparentWnd* pFrame = new CTransparentWnd; m_pMainWnd = pFrame; pFrame->CreateTransparent("Wiser"); // The one and only window has been initialized, so show and update it. pFrame->ShowWindow(SW_SHOW); pFrame->UpdateWindow(); return TRUE; }