www.gusucode.com > VC++使用BMP位图换肤实现液晶电子钟-源码程序 > VC++使用BMP位图换肤实现液晶电子钟-源码程序/code/Wiser.cpp

    //********************************************************************************
//* A Cartoon Timer
//* Download by http://www.NewXing.com
//* (C) 2002 by 王鹏
//*
//* Write to me:	mailwp@21cn.com
//********************************************************************************
// Wiser.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Wiser.h"
#include "TransparentWnd.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWiserApp

BEGIN_MESSAGE_MAP(CWiserApp, CWinApp)
	//{{AFX_MSG_MAP(CWiserApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWiserApp construction

CWiserApp::CWiserApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CWiserApp object

CWiserApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CWiserApp initialization

BOOL CWiserApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	CTransparentWnd* pFrame = new CTransparentWnd;
	m_pMainWnd = pFrame;

	pFrame->CreateTransparent("Wiser");

	// The one and only window has been initialized, so show and update it.
	pFrame->ShowWindow(SW_SHOW);
	pFrame->UpdateWindow();
	return TRUE;
}