www.gusucode.com > 一个包括树控、Tab的多用途窗体的VC程序-源码程序 > 一个包括树控、Tab的多用途窗体的VC程序-源码程序/code/WindowMagicDlg.cpp

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// WindowMagicDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TabWnd.h"
#include "WindowMagicDlg.h"
#include "WindowAnima.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
/////////////////////////////////////////////////////////////////////////////
// CWindowMagicDlg dialog

CWindowMagicDlg::CWindowMagicDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CWindowMagicDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CWindowMagicDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CWindowMagicDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CWindowMagicDlg)
	DDX_Control(pDX, IDC_TEST, m_btnTest);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CWindowMagicDlg, CDialog)
	//{{AFX_MSG_MAP(CWindowMagicDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_Blinds, OnBlinds)
	ON_BN_CLICKED(IDC_MELT, OnMelt)
	ON_BN_CLICKED(IDC_SCATTER4, OnScatter4)
	ON_BN_CLICKED(IDC_SCATTER6, OnScatter6)
	ON_BN_CLICKED(IDC_SLIDEOUT, OnSlideout)
	ON_BN_CLICKED(IDC_WIPE, OnWipe)
	ON_BN_CLICKED(IDC_TEST, OnTest)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWindowMagicDlg message handlers

BOOL CWindowMagicDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
//	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
//	ASSERT(IDM_ABOUTBOX < 0xF000);
/*
	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}
*/
	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CWindowMagicDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
/*	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CRect myRect;
		CAboutDlg dlgAbout;

		
		// a bit of hacking around to get this working but here it is

		// get the postion of our window
		this->GetWindowRect(&myRect);

		// send the this window's postion to the about box dialog
		// using are little helper function that we put in
		dlgAbout.SetDlgXYPos(myRect.left,myRect.top+30);

		// set this window to be the top most window.  We do this because when
		// the user clicks okay on the about box, for some reason MS Windows
		// sends the parent window to the bottom of the heap if you call
		// this->ShowWindow(SW_HIDE) from within the about box dialog this
		// in turn makes for a messy animation.
		SetWindowPos(&wndTopMost,NULL,NULL,NULL,NULL,SWP_NOMOVE|SWP_NOSIZE);

		// show our modal dialog box
		dlgAbout.DoModal();

		// don't leave this window as an always on top window
		SetWindowPos(&wndNoTopMost,NULL,NULL,NULL,NULL,SWP_NOMOVE|SWP_NOSIZE);

		// animations are all done, the about box dialog was modal so no one
		// was any the wiser that our app was temporarily always on top.
	}
	else
	{
*/		CDialog::OnSysCommand(nID, lParam);
//	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CWindowMagicDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CWindowMagicDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CWindowMagicDlg::OnBlinds() 
{
	CWindowAnima wa;
	
	// sets the window for animation to be this dialog window
	wa.SetWindow(this);

	// Blind the window into invisibility using hoizontal blinds
	wa.Blind(WA_HORZ);
	
	Sleep(1000);

	// Blind the window into visibility using the default
	// vertical blinds
	wa.UnBlind();
}

void CWindowMagicDlg::OnMelt() 
{
	// set the window for animation and specify that it should
	// not draw over the task bar
	CWindowAnima wa(this, WA_KEEP_TASKBAR_ONTOP);

	// melt the window to the left side of the screen, using 6 segments and
	// stagger each segment 80 pixels
	wa.Melt(WA_LEFT,6,80);

	// wait 3 secs
	Sleep(3000);

	// move the window to a new position
	wa.MoveWindowPosition(600,400);

	// Unmelt the window using the default (WA_AUTO) which unmelts the window
	// from the side of the screen closest to the top-left corner of the
	// window
	wa.UnMelt();
}

void CWindowMagicDlg::OnScatter4() 
{
	CWindowAnima wa(this);
	
	// scatter each of the four segments 90 pixels from the center point
	// of the window at a rate of 10 pixels per loop
	wa.Scatter4(90,10);

	// ReAssemble the window using four segments and the default speed
	wa.ReAssemble4();
}

void CWindowMagicDlg::OnScatter6() 
{
	CWindowAnima wa(this);
	
	// scatter each of the six segments 90 pixels from the center point
	// of the window at a rate of 10 pixels per loop
	wa.Scatter6(90,10);

	Sleep(500);

	// ReAssemble the window using six segments and the default speed
	wa.ReAssemble6();

	
}

void CWindowMagicDlg::OnSlideout() 
{
	// create the animation object but specify that
	// it should not draw over the task bar
	CWindowAnima wa(this,WA_KEEP_TASKBAR_ONTOP);
	
	// slide the window out of view
	wa.SlideVanish();

	// sleep for three seconds
	Sleep(3000);

	// skip window capture and do not restore window nor image behind the
	// window when a "restoring" animation is performed
	wa.FlagSet(WA_WND_SKIPCAPTURE|WA_WND_SKIPRESTORE);

	// replace the window with the image with resource ID "IDB_HOUSE"
	wa.ReplaceWindowImage(IDB_HOUSE);

	// slide our window into view (except) now it's the image IDB_HOUSE
	// also don't restore the window until we're  specifically told to.
	wa.SlideAppear();

	// wait 2 secs
	Sleep(2000);

	// called like this, Restores the window irrespective of the
	// WA_WND_SKIPRESTORE flag.
	wa.RestoreWindow();
}

void CWindowMagicDlg::OnWipe() 
{
	CWindowAnima wa(this);
	
	// wipe the window out using a random (default) direction	
	wa.Wipe();

	// unwipe the window out using a random (default) direction	
	wa.UnWipe();

	
}

void CWindowMagicDlg::OnTest() 
{
	CWindowAnima wa;

	// set the button as the window to be animated
	wa.SetWindow(&m_btnTest);

	// explode the button into six pieces
	wa.Scatter6();
}