www.gusucode.com > 与三维有关的一个VC++图形处理程序-源码程序 > 与三维有关的一个VC++图形处理程序-源码程序/code/DemToGL.cpp

    // DemToGL.cpp : Defines the class behaviors for the application.
// Download by http://www.NewXing.com

#include "stdafx.h"
#include "DemToGL.h"
#include "DemToGLDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDemToGLApp

BEGIN_MESSAGE_MAP(CDemToGLApp, CWinApp)
	//{{AFX_MSG_MAP(CDemToGLApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDemToGLApp construction

CDemToGLApp::CDemToGLApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CDemToGLApp object

CDemToGLApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CDemToGLApp initialization

BOOL CDemToGLApp::InitInstance()
{
	AfxEnableControlContainer();
	SetDialogBkColor(RGB(0,0,145),RGB(255,255,0));//用于设置对话框的颜色

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CDemToGLDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}
	return FALSE;
}