www.gusucode.com > VC++自定义的彩色CListCtrl组件-源码程序 > VC++自定义的彩色CListCtrl组件-源码程序/code/Panel1.cpp
//Download by http://www.NewXing.com // Panel1.cpp : implementation file // #include "stdafx.h" #include "LVCustomDraw.h" #include "Panel1.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPanel1 property page IMPLEMENT_DYNCREATE(CPanel1, CPropertyPage) CPanel1::CPanel1() : CPropertyPage(CPanel1::IDD) { //{{AFX_DATA_INIT(CPanel1) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } CPanel1::~CPanel1() { } void CPanel1::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPanel1) DDX_Control(pDX, IDC_LIST1, m_list); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPanel1, CPropertyPage) //{{AFX_MSG_MAP(CPanel1) //}}AFX_MSG_MAP ON_NOTIFY(NM_CUSTOMDRAW, IDC_LIST1, OnCustomdrawList) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPanel1 message handlers BOOL CPanel1::OnInitDialog() { CPropertyPage::OnInitDialog(); FillListCtrl ( m_list ); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } BOOL CPanel1::OnSetActive() { CPropertySheet* pSheet = static_cast<CPropertySheet*>( GetParent() ); pSheet->SetWizardButtons ( PSWIZB_NEXT ); return CPropertyPage::OnSetActive(); } void CPanel1::OnCustomdrawList ( NMHDR* pNMHDR, LRESULT* pResult ) { NMLVCUSTOMDRAW* pLVCD = reinterpret_cast<NMLVCUSTOMDRAW*>( pNMHDR ); // Take the default processing unless we set this to something else below. *pResult = 0; // First thing - check the draw stage. If it's the control's prepaint // stage, then tell Windows we want messages for every item. if ( CDDS_PREPAINT == pLVCD->nmcd.dwDrawStage ) { *pResult = CDRF_NOTIFYITEMDRAW; } else if ( CDDS_ITEMPREPAINT == pLVCD->nmcd.dwDrawStage ) { // This is the prepaint stage for an item. Here's where we set the // item's text color. Our return value will tell Windows to draw the // item itself, but it will use the new color we set here. // We'll cycle the colors through red, green, and light blue. COLORREF crText; if ( (pLVCD->nmcd.dwItemSpec % 3) == 0 ) crText = RGB(255,0,0); else if ( (pLVCD->nmcd.dwItemSpec % 3) == 1 ) crText = RGB(0,255,0); else crText = RGB(128,128,255); // Store the color back in the NMLVCUSTOMDRAW struct. pLVCD->clrText = crText; // Tell Windows to paint the control itself. *pResult = CDRF_DODEFAULT; } }