www.gusucode.com > C++实现离散数学中对称矩阵的判断源码程序 > C++实现离散数学中对称矩阵的判断源码程序/code/矩阵Dlg.cpp
//Download by http://www.NewXing.com // 矩阵Dlg.cpp : implementation file // #include "stdafx.h" #include "矩阵.h" #include "矩阵Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyDlg dialog CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/) : CDialog(CMyDlg::IDD, pParent) { //{{AFX_DATA_INIT(CMyDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CMyDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CMyDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CMyDlg, CDialog) //{{AFX_MSG_MAP(CMyDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyDlg message handlers BOOL CMyDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CMyDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CMyDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CMyDlg::OnOK() { // TODO: Add extra validation here CString a[6][6]; this->GetDlgItemText(IDC_EDIT1,a[0][0]); this->GetDlgItemText(IDC_EDIT2,a[0][1]); this->GetDlgItemText(IDC_EDIT3,a[0][2]); this->GetDlgItemText(IDC_EDIT4,a[0][3]); this->GetDlgItemText(IDC_EDIT5,a[0][4]); this->GetDlgItemText(IDC_EDIT6,a[0][5]); this->GetDlgItemText(IDC_EDIT7,a[1][0]); this->GetDlgItemText(IDC_EDIT8,a[1][1]); this->GetDlgItemText(IDC_EDIT9,a[1][2]); this->GetDlgItemText(IDC_EDIT10,a[1][3]); this->GetDlgItemText(IDC_EDIT11,a[1][4]); this->GetDlgItemText(IDC_EDIT12,a[1][5]); this->GetDlgItemText(IDC_EDIT13,a[2][0]); this->GetDlgItemText(IDC_EDIT14,a[2][1]); this->GetDlgItemText(IDC_EDIT15,a[2][2]); this->GetDlgItemText(IDC_EDIT16,a[2][3]); this->GetDlgItemText(IDC_EDIT17,a[2][4]); this->GetDlgItemText(IDC_EDIT18,a[2][5]); this->GetDlgItemText(IDC_EDIT19,a[3][0]); this->GetDlgItemText(IDC_EDIT20,a[3][1]); this->GetDlgItemText(IDC_EDIT21,a[3][2]); this->GetDlgItemText(IDC_EDIT22,a[3][3]); this->GetDlgItemText(IDC_EDIT23,a[3][4]); this->GetDlgItemText(IDC_EDIT24,a[3][5]); this->GetDlgItemText(IDC_EDIT25,a[4][0]); this->GetDlgItemText(IDC_EDIT26,a[4][1]); this->GetDlgItemText(IDC_EDIT27,a[4][2]); this->GetDlgItemText(IDC_EDIT28,a[4][3]); this->GetDlgItemText(IDC_EDIT29,a[4][4]); this->GetDlgItemText(IDC_EDIT30,a[4][5]); this->GetDlgItemText(IDC_EDIT31,a[5][0]); this->GetDlgItemText(IDC_EDIT32,a[5][1]); this->GetDlgItemText(IDC_EDIT33,a[5][2]); this->GetDlgItemText(IDC_EDIT34,a[5][3]); this->GetDlgItemText(IDC_EDIT35,a[5][4]); this->GetDlgItemText(IDC_EDIT36,a[5][5]); int j,k=0; for(int i=0;i<6;i++) { for(j=0;j<6;j++) { if(a[i][j]==a[j][i]) continue; else { if(a[i][j]==""&&a[j][i]!="") { this->SetDlgItemText(IDC_EDIT37,"该矩阵输入错误!"); k=2; } else k=1; } } } if(k==1) this->SetDlgItemText(IDC_EDIT37,"该矩阵不对称!"); else if(k==0) this->SetDlgItemText(IDC_EDIT37,"该矩阵对称!"); }