www.gusucode.com > VC++动画翻页效果的电话簿程序源码程序 > VC++动画翻页效果的电话簿程序源码程序/code/PhoneBook.cpp

    // PhoneBook.cpp : Defines the class behaviors for the application.
// Download by http://www.NewXing.com

#include "stdafx.h"
#include "PhoneBook.h"
#include "PhoneSheetDlg.h"
#include "PhonePage.h"
#include "ListPage.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPhoneBookApp

BEGIN_MESSAGE_MAP(CPhoneBookApp, CWinApp)
	//{{AFX_MSG_MAP(CPhoneBookApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPhoneBookApp construction

CPhoneBookApp::CPhoneBookApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPhoneBookApp object


CPhoneBookApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CPhoneBookApp initialization

BOOL CPhoneBookApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	PhoneSheetDlg dlg("ͨѶ¼");
	ListPage page2;
	PhonePage page1;
	dlg.AddPage(&page1);
	dlg.AddPage(&page2);
	dlg.DoModal();
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}