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// Student.cpp : Defines the class behaviors for the application. // Download by http://www.NewXing.com #include "stdafx.h" #include "Student.h" #include "StudentDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CStudentApp BEGIN_MESSAGE_MAP(CStudentApp, CWinApp) //{{AFX_MSG_MAP(CStudentApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CStudentApp construction CStudentApp::CStudentApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CStudentApp object CStudentApp theApp; ///////////////////////////////////////////////////////////////////////////// // CStudentApp initialization BOOL CStudentApp::InitInstance() { // if(!AfxOleInit()) { AfxMessageBox("COM Error!"); return FALSE; } /* HRESULT hr; try { hr=m_pConnect.CreateInstance("ADODB.Connection"); if(SUCCEEDED(hr)) { hr=m_pConnect->Open("Provider=SQLOLEDB.1;Persist Security Info=False;User ID=sa;Initial Catalog=study;Data Source=zhangmin","","",-1); } } catch(_com_error e) { AfxMessageBox(e.ErrorMessage()); } */ AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CStudentDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CStudentApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class if(m_pConnect->State) m_pConnect->Close(); return CWinApp::ExitInstance(); }