www.gusucode.com > C++图像纹理分析与应用实例 > C++图像纹理分析与应用实例/code/TextureDlg.cpp
//Download by http://www.NewXing.com // TextureDlg.cpp : implementation file // #include "stdafx.h" #include "Texture.h" #include "TextureDlg.h" #include "AddSampleDlg.h" #include "nrutil.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTextureDlg dialog CTextureDlg::CTextureDlg(CWnd* pParent /*=NULL*/) : CDialog(CTextureDlg::IDD, pParent) { //{{AFX_DATA_INIT(CTextureDlg) m_dCorrelation = 0.0; m_dEnergy = 0.0; m_dEntropy = 0.0; m_dInertiaQuadrature = 0.0; m_dLocalCalm = 0.0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CTextureDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTextureDlg) DDX_Text(pDX, IDC_EDIT_CORRELATION, m_dCorrelation); DDX_Text(pDX, IDC_EDIT_ENERGY, m_dEnergy); DDX_Text(pDX, IDC_EDIT_ENTROPY, m_dEntropy); DDX_Text(pDX, IDC_EDIT_INERTIA_QUADRATURE, m_dInertiaQuadrature); DDX_Text(pDX, IDC_EDIT_LOCAL_CALM, m_dLocalCalm); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTextureDlg, CDialog) //{{AFX_MSG_MAP(CTextureDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BTN_OPEN_FILE, OnBtnOpenFile) ON_BN_CLICKED(IDC_BTN_COMPUTE_TEXTURE, OnBtnComputeTexture) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTextureDlg message handlers BOOL CTextureDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here CWnd *pWnd0= GetDlgItem(IDC_PIC); pDCShow = pWnd0->GetDC(); m_pResMap = NULL; return TRUE; // return TRUE unless you set the focus to a control } void CTextureDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CTextureDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CTextureDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } ////////////////////////////////////////////////////////////////////////////// // 建立一个内存位图 void CTextureDlg::MakeBitmap() { CClientDC ClientDC(pDCShow->GetWindow()); if(m_pResMap!=NULL) delete m_pResMap; m_pResMap=new CBitmap(); m_pResMap->CreateCompatibleBitmap(&ClientDC,m_grayShow.ImageWidth,m_grayShow.ImageHeight); CDC dc; dc.CreateCompatibleDC(&ClientDC); dc.SelectObject(m_pResMap); for(int i=0; i<m_grayShow.ImageHeight; i++) for(int j=0; j<m_grayShow.ImageWidth; j++) dc.SetPixelV(j,i,RGB(m_grayShow.m_tResPixelArray[i][j].rgbRed,m_grayShow.m_tResPixelArray[i][j].rgbGreen,m_grayShow.m_tResPixelArray[i][j].rgbBlue)); dc.DeleteDC(); MyDraw(); } /////////////////////////////////////////////////////////////////////////////////// // 画图 void CTextureDlg::MyDraw() { CRect rc; pDCShow->GetWindow()->GetClientRect(&rc); pDCShow->Rectangle(&rc); CDC dc; CBitmap *pOldBitmap; dc.CreateCompatibleDC(pDCShow); pOldBitmap=dc.SelectObject(m_pResMap); pDCShow->StretchBlt(0,0,m_grayShow.ImageWidth,m_grayShow.ImageHeight,&dc,0,0,m_grayShow.ImageWidth,m_grayShow.ImageHeight,SRCCOPY); dc.SelectObject(pOldBitmap); dc.DeleteDC(); } ///////////////////////////////////////////////////////////////////////////////////// // 打开文件 void CTextureDlg::OnBtnOpenFile() { CAddSampleDlg FileDlg(TRUE, "", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_ALLOWMULTISELECT, "BMP人脸图像(*.bmp)|*.bmp|所有文件(*.*)|*.*||", AfxGetMainWnd()); CString strFile; if (FileDlg.DoModal () != IDOK) return; POSITION pos = FileDlg.GetStartPosition(); strFile = FileDlg.GetNextPathName(pos); m_grayShow.LoadImage(strFile); SetCursor(LoadCursor(NULL,IDC_WAIT)); //获取像素的值 MakeBitmap(); SetCursor(LoadCursor(NULL,IDC_ARROW)); } //////////////////////////////////////////////////////////////////////////////////// // 计算纹理特征 void CTextureDlg::OnBtnComputeTexture() { double dEnergy = 0.0; double dEntropy = 0.0; double dInertiaQuadrature = 0.0; double dLocalCalm = 0.0; double dCorrelation = 0.0; double dEnergy1 = 0.0; double dEntropy1 = 0.0; double dInertiaQuadrature1= 0.0; double dLocalCalm1 = 0.0; double dCorrelation1 = 0.0; unsigned char** arLocalImage; arLocalImage = cmatrix(0, m_grayShow.FilterWindowWidth-1, 0, m_grayShow.FilterWindowWidth-1); int rolltimeH = m_grayShow.ImageHeight/m_grayShow.FilterWindowWidth; int rolltimeW = m_grayShow.ImageWidth /m_grayShow.FilterWindowWidth; int i,j; int p,q; //将图像分成若干个窗口,计算其纹理均值 for(i=0; i< rolltimeH; i++) { for(j=0; j<rolltimeW; j++) { //首先赋值给子窗口 for(p=0; p<m_grayShow.FilterWindowWidth; p++) { for(q=0; q<m_grayShow.FilterWindowWidth; q++) { arLocalImage[p][q] = m_grayShow.ImageArray[i*m_grayShow.FilterWindowWidth+p][j*m_grayShow.FilterWindowWidth+q]; } } m_grayShow.ComputeMatrix(arLocalImage, m_grayShow.FilterWindowWidth); m_grayShow.ComputeFeature(dEnergy1, dEntropy1, dInertiaQuadrature1, dCorrelation1, dLocalCalm1, m_grayShow.PMatrixH, m_grayShow.GrayLayerNum); dEnergy += dEnergy1; dEntropy += dEntropy1; dInertiaQuadrature += dInertiaQuadrature1; dCorrelation += dCorrelation1; dLocalCalm += dLocalCalm1; } } dEnergy /= (rolltimeH*rolltimeW); dEntropy /= (rolltimeH*rolltimeW); dInertiaQuadrature /= (rolltimeH*rolltimeW); dCorrelation /= (rolltimeH*rolltimeW); dLocalCalm /= (rolltimeH*rolltimeW); m_dEnergy = dEnergy; m_dEntropy = dEntropy; m_dInertiaQuadrature = dInertiaQuadrature; m_dCorrelation = dCorrelation; m_dLocalCalm = dLocalCalm; UpdateData(false); }