www.gusucode.com > VC++制作3D效果的旋转文字特效源码程序 > VC++制作3D效果的旋转文字特效源码程序\code\Show3DHzView.cpp

    // Show3DHzView.cpp : implementation of the CShow3DHzView class
// Download by http://www.NewXing.com

#include "stdafx.h"
#include "Show3DHz.h"

#include "Show3DHzDoc.h"
#include "Show3DHzView.h"
# include "HzGL.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CShow3DHzView

IMPLEMENT_DYNCREATE(CShow3DHzView, CView)

BEGIN_MESSAGE_MAP(CShow3DHzView, CView)
	//{{AFX_MSG_MAP(CShow3DHzView)
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_SIZE()
	ON_COMMAND(ID_STOP, OnStop)
	ON_COMMAND(ID_BEGIN, OnBegin)
	ON_WM_TIMER()
	ON_WM_ERASEBKGND()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CShow3DHzView construction/destruction

CShow3DHzView::CShow3DHzView()
{
	// TODO: add construction code here
Time1=1;
}

CShow3DHzView::~CShow3DHzView()
{
}

BOOL CShow3DHzView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CShow3DHzView drawing

void CShow3DHzView::OnDraw(CDC* pDC)
{
	CShow3DHzDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	m_GL.Render() ;	
	// TODO: add draw code for native data here
}

/////////////////////////////////////////////////////////////////////////////
// CShow3DHzView printing

BOOL CShow3DHzView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CShow3DHzView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CShow3DHzView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CShow3DHzView diagnostics

#ifdef _DEBUG
void CShow3DHzView::AssertValid() const
{
	CView::AssertValid();
}

void CShow3DHzView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CShow3DHzDoc* CShow3DHzView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CShow3DHzDoc)));
	return (CShow3DHzDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CShow3DHzView message handlers

int CShow3DHzView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// TODO: Add your specialized creation code here
	BOOL bResult = m_GL.Create(this) ;
	if (bResult)
		return 0 ;
	else
		return -1;

	return 0;
}

void CShow3DHzView::OnDestroy() 
{
	CView::OnDestroy();
	//m_GL.Destroy();
	// TODO: Add your message handler code here
	
}

void CShow3DHzView::OnInitialUpdate() 
{
	CView::OnInitialUpdate();
	
	// TODO: Add your specialized code here and/or call the base class
	
}

void CShow3DHzView::OnSize(UINT nType, int cx, int cy) 
{
	CView::OnSize(nType, cx, cy);
	m_GL.OnResize(cx,cy);
	// TODO: Add your message handler code here
	
}

void CShow3DHzView::OnStop() 
{
	// TODO: Add your command handler code here
KillTimer(Time1);	
}

void CShow3DHzView::OnBegin() 
{
	// TODO: Add your command handler code here
SetTimer(Time1,40,NULL);	
}

void CShow3DHzView::OnTimer(UINT nIDEvent) 
{
	Invalidate();
	//CView::OnTimer(nIDEvent);
}

BOOL CShow3DHzView::OnEraseBkgnd(CDC* pDC) 
{
	// TODO: Add your message handler code here and/or call default
	return TRUE ;
	//return CView::OnEraseBkgnd(pDC);
}