www.gusucode.com > 网络五子棋,VC++游戏源码源码程序 > 网络五子棋,VC++游戏源码源码程序\code\src\FiveChess.cpp
// FiveChess.cpp : Defines the class behaviors for the application. // download by http://www.NewXing.com #include "stdafx.h" #include "FiveChess.h" #include "FiveChessDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CFiveChessApp BEGIN_MESSAGE_MAP(CFiveChessApp, CWinApp) //{{AFX_MSG_MAP(CFiveChessApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFiveChessApp construction CFiveChessApp::CFiveChessApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CFiveChessApp object CFiveChessApp theApp; ///////////////////////////////////////////////////////////////////////////// // CFiveChessApp initialization BOOL CFiveChessApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // 注册棋盘窗口类 WNDCLASS wc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH ); wc.hCursor = LoadCursor( IDC_ARROW ); wc.hIcon = NULL; wc.hInstance = AfxGetInstanceHandle(); wc.lpfnWndProc = ::DefWindowProc; wc.lpszClassName = _T("ChessBoard"); wc.lpszMenuName = NULL; wc.style = 0; AfxRegisterClass( &wc ); CFiveChessDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }