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    // FiveChess.cpp : Defines the class behaviors for the application.
// download by http://www.NewXing.com

#include "stdafx.h"
#include "FiveChess.h"
#include "FiveChessDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CFiveChessApp

BEGIN_MESSAGE_MAP(CFiveChessApp, CWinApp)
	//{{AFX_MSG_MAP(CFiveChessApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveChessApp construction

CFiveChessApp::CFiveChessApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CFiveChessApp object

CFiveChessApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CFiveChessApp initialization

BOOL CFiveChessApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// 注册棋盘窗口类
    WNDCLASS wc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
    wc.hCursor = LoadCursor( IDC_ARROW );
    wc.hIcon = NULL;
    wc.hInstance = AfxGetInstanceHandle();
    wc.lpfnWndProc = ::DefWindowProc;
    wc.lpszClassName = _T("ChessBoard");
    wc.lpszMenuName = NULL;
    wc.style = 0;
    AfxRegisterClass( &wc );

	CFiveChessDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}