www.gusucode.com > VC++写的中国象棋游戏源程序源码程序 > VC++写的中国象棋游戏源程序源码程序\code\chessView.cpp

    // chessView.cpp : implementation of the CChessView class
// Download by http://www.NewXing.com

#include "stdafx.h"
#include "chess.h"

#include "chessDoc.h"
#include "chessView.h"
#include "welcome.h"
#include "ipaddress.h"
#include "blocksocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
SIDE g_side = WHITE_SIDE;
int g_server;
CString g_stringIp;
BOOL g_bEnabled = TRUE;
CTimeSpan g_time;
CEvent g_eventStart; // creates autoreset events
BOOL signal = TRUE;

CBlockingSocket g_sListen;
ULONG g_dwIPServer = 0;//"192.168.100.36";
CString g_stringInfo;

volatile UINT g_nPortServer = 0x5000;
volatile BOOL g_bListening = TRUE;


/////////////////////////////////////////////////////////////////////////////
// CChessView

IMPLEMENT_DYNCREATE(CChessView, CView)

BEGIN_MESSAGE_MAP(CChessView, CView)
	//{{AFX_MSG_MAP(CChessView)
	ON_WM_CREATE()
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_MOUSEMOVE()
	ON_WM_SHOWWINDOW()
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
	ON_MESSAGE(WM_CONNECTED, OnConnected)
	ON_MESSAGE(WM_START, OnStart)
END_MESSAGE_MAP()

#define START_X 30
#define START_Y 30
#define END_X (START_X+480)
#define END_Y (START_Y+540)//60*9

/////////////////////////////////////////////////////////////////////////////
// CChessView construction/destruction
void CChessView::InitChess()
{
//	m_dibFile.AttachMapFile("d:\\chessbmp.bmp");
	m_chessArray1.InitArray(16);
	m_chessArray2.InitArray(16);
	CHESSMAN man;
	char *manarray1[] = {"车", "马", "象", "士", "将", "士", "象", "马", "车",\
		"炮", "炮", "兵", "兵", "兵", "兵", "兵"};
	char *manarray2[] = {"车", "马", "象", "士", "将", "士", "象", "马", "车",\
		"炮", "炮", "卒", "卒", "卒", "卒", "卒"};

	man.point.y = START_Y;
	for(int i=0; i<16; i++)
	{
		if(i<9)
			man.point.x = START_X + i*60;
		else if(i<11)
		{
			if(i == 9)
				man.point.x = START_X + 60;
			else
				man.point.x = START_X + 420;
			man.point.y = START_Y + 60*2;
		}
		else
		{
			man.point.x = START_X + (i-11) *60*2;
			man.point.y = START_Y + 60*3;
		}
		strcpy(man.string, manarray1[i]);
		m_chessArray1.SetChessman(i, man);
	}
	
	man.point.y = END_Y; 
	for(i=0; i<16; i++)
	{
		if(i<9)
			man.point.x = START_X + i*60;
		else if(i<11)
		{
			if(i == 9)
				man.point.x = START_X + 60;
			else
				man.point.x = START_X + 420;
			man.point.y = END_Y - 60*2;
		}
		else
		{
			man.point.x = START_X + (i-11) *60*2;
			man.point.y = END_Y - 60*3;
		}
		strcpy(man.string, manarray2[i]);
		m_chessArray2.SetChessman(i, man);
	}
}

CChessView::CChessView(): m_sizeEllipse(50, 50), m_bCaptured(FALSE)
{
	InitChess();
	m_iChessmanOp = -1;
}

CChessView::~CChessView()
{
}

BOOL CChessView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	
	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CChessView drawing

void CChessView::OnDraw(CDC* pDC)
{

	CChessDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	PaintChessboard(pDC);

	PaintChessman(pDC);
}

void CChessView::PaintChessboard(CDC *pDC)
{
 /*   BeginWaitCursor();
    
    m_dibFile.UsePalette(pDC);     //  message handlers, not here
    CSize sizeFileDib = m_dibFile.GetDimensions();

    m_dibFile.Draw(pDC, CPoint(10, 10), sizeFileDib);
    
	EndWaitCursor();*/
#define END2_Y END_Y
#define END2_X END_X
#define MID_Y (60*4+30)
	CBrush brush(RGB(0, 128, 128));
	
	CRect rect(START_X, START_Y, END2_X, END2_Y);
	CPen pen(PS_SOLID, 2, RGB(0, 0, 0));

	CBrush *pOldBrush = pDC->SelectObject(&brush);
	CPen *pOldPen = pDC->SelectObject(&pen);
	pDC->Rectangle(rect);
	for(int i=1; i<8; i++)
	{
		pDC->MoveTo(i*60+START_X, START_Y);
		pDC->LineTo(i*60+START_X, MID_Y);
	}
	for(i=1; i<8; i++)
	{
		pDC->MoveTo(i*60+START_X, MID_Y+60);
		pDC->LineTo(i*60+START_X, END2_Y);
	}
	for(i=1; i<5; i++)
	{
		pDC->MoveTo(START_X, START_Y+i*60);
		pDC->LineTo(END2_X, START_Y+i*60);
	}
	for(i=0; i<4; i++)
	{
		pDC->MoveTo(START_X, MID_Y+60+i*60);
		pDC->LineTo(END2_X, MID_Y+60+i*60);
	}
	pDC->MoveTo(START_X+60*3, START_Y);
	pDC->LineTo(START_X+60*5, START_Y+60*2);
	pDC->MoveTo(START_X+60*5, START_Y);
	pDC->LineTo(START_X+60*3, START_Y+60*2);
	pDC->MoveTo(START_X+60*3, END2_Y);
	pDC->LineTo(START_X+60*5, END2_Y-60*2);
	pDC->MoveTo(START_X+60*5, END2_Y);
	pDC->LineTo(START_X+60*3, END2_Y-60*2);
	
	pDC->SelectObject(pOldBrush);
	pDC->SelectObject(pOldPen);
}

void CChessView::SetSide()
{
	if(g_side == RED_SIDE)
	{
		CChessArray array(m_chessArray1);
	
		m_chessArray1 = m_chessArray2;
		for(int i=11; i<=15; i++)
		{
			char p[] = "兵";
			m_chessArray1.SetChessmanValue(i, p);
		}
		m_chessArray2 = array;
		for(i=11; i<=15; i++)
		{
			char p2[] = "卒";
			m_chessArray2.SetChessmanValue(i, p2);
		}
	}
}

void CChessView::PaintChessman(CDC *pDC)
{
	CFont fontText;
	fontText.CreateFont(40, 0, 0, 0, 400, FALSE, FALSE, 0,
                        ANSI_CHARSET, OUT_DEFAULT_PRECIS,
                        CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
                        DEFAULT_PITCH | FF_SWISS, NULL);//Create仅仅是选择
	//(从WnidowsGdi中)一种字体
    CFont* pOldFont = (CFont*) pDC->SelectObject(&fontText);
	
	CPen pen(PS_SOLID, 2, RGB(255, 0, 0));
	CPen* pOldPen = (CPen*) pDC->SelectObject(&pen);
	
	CBrush brush(RGB(0, 0, 0));
	CBrush *pOldBrush = (CBrush*) pDC->SelectObject(&brush);

	for(int i=0; i<16; i++)
	{
		PCHESSMAN pMan1 = m_chessArray1.GetChessman(i);
		CRect rect;
		rect.top = pMan1->point.y-25;
		rect.left = pMan1->point.x-25;
		rect.bottom = pMan1->point.y + 25;
		rect.right = pMan1->point.x + 25;
		pDC->Ellipse(&rect);
		pDC->SetTextColor(RGB(255, 0, 0));
		pDC->SetBkColor(RGB(0, 0, 0));
		pDC->TextOut(pMan1->point.x-17, pMan1->point.y-17, pMan1->string);
	}
	CPen pen2(PS_SOLID, 2, RGB(255, 255, 255));
	pDC->SelectObject(&pen2);
	for(i=0; i<16; i++)
	{
		PCHESSMAN pMan2 = m_chessArray2.GetChessman(i);
		CRect rect;
		rect.top = pMan2->point.y-25;
		rect.left = pMan2->point.x-25;
		rect.bottom = pMan2->point.y + 25;
		rect.right = pMan2->point.x + 25;
		pDC->Ellipse(&rect);
		pDC->SetTextColor(RGB(255, 255, 255));
		pDC->SetBkColor(RGB(0, 0, 0));
		pDC->TextOut(pMan2->point.x-17, pMan2->point.y-17, pMan2->string);
	}
	pDC->SelectObject(pOldFont);
	pDC->SelectObject(pOldPen);
	pDC->SelectObject(pOldBrush);
}

/////////////////////////////////////////////////////////////////////////////
// CChessView printing

BOOL CChessView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CChessView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CChessView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CChessView diagnostics

#ifdef _DEBUG
void CChessView::AssertValid() const
{
	CView::AssertValid();
}

void CChessView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CChessDoc* CChessView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CChessDoc)));
	return (CChessDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CChessView message handlers

int CChessView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	CWelcome dlg;
	if(dlg.DoModal() == IDCANCEL)
		::ExitProcess(0);
	g_server = !dlg.m_iYes;

	CIpAddress ip;
	if(!g_server)
	{
		if(ip.DoModal() != IDOK)
			::ExitProcess(0);
		g_side = (SIDE)!ip.m_iRed;
	}

	SetSide();
	if(g_server)
	{
		g_bEnabled = FALSE;
		StartServer();
	}
	else
	{
		if(g_side == RED_SIDE)
		{
			g_time = CTimeSpan(0,0, 5, 0);
			TRACE("g_time:%s", g_time.Format("%M:%S"));
			g_bEnabled = TRUE;
		}
		else 
			g_bEnabled = FALSE;
		StartClient();
	}
	SetTimer(1, 1000, NULL); 
	SetTimer(2, 500, NULL);
	// TODO: Add your specialized creation code here
	return 0;
}

void CChessView::StartClient()
{
	AfxBeginThread(ClientThreadProc, GetSafeHwnd(), THREAD_PRIORITY_NORMAL);
}

void CChessView::StartServer()
{
	try {
		CSockAddr saServer;

		saServer = CSockAddr(INADDR_ANY, (USHORT) g_nPortServer);
		g_sListen.Create();
		g_sListen.Bind(saServer);
		g_sListen.Listen();// start listening
		g_bListening = TRUE;
		AfxBeginThread(ServerThreadProc, GetSafeHwnd(), THREAD_PRIORITY_NORMAL);
	}
	catch(CBlockingSocketException* e) {
		g_sListen.Cleanup();
		LogBlockingSocketException(GetSafeHwnd(), "VIEW:", e);
		e->Delete();
	}
}

int CChessView::TransChessman(int iCount)
{
	if(iCount <= 8)
		return 8-iCount;
	if(iCount == 9)
		return 10;
	if(iCount == 10)
		return 9;
	if(iCount>=11 && iCount<=15)
		return 11 + 15 - iCount;
	return 0;
}

LRESULT CChessView::OnStart(WPARAM wParam, LPARAM lParam)
{
	CString s((char*)lParam);
	CPoint point;
	CSize size(25, 25);

	int m = s.Find('M');
	m_iChessmanOp = TransChessman(atoi(s.Left(m)));
	
	int t = s.Find('T');
	point.x = atoi(s.Mid(m+1, t-m-1));
	point.x = END_X-point.x+START_X;

	int r = s.Find('\r');
	point.y = atoi(s.Mid(t+1, r-t-1));
	point.y = END_Y -point.y+START_Y;

	CClientDC dc(this);
    OnPrepareDC(&dc);
	
	CRgn circle[16];
	GetChessmanRgn(circle, (SIDE)g_side);
	int count;
	if((count=IsPtInChessman(circle, point)) != -1)
	{
		if(g_side == RED_SIDE)
		{
			CPoint p1 = m_chessArray1.GetPointOrg(count);
			p1 -= size;
			CRect r(p1, m_sizeEllipse);
			r.InflateRect(2, 2);
			m_chessArray1.SetChessmanPoint(count, CPoint(-100, -100));
			InvalidateRect(r);
		}
		else
		{
			CPoint p1 = m_chessArray2.GetPointOrg(count);
			p1 -= size;
			CRect r(p1, m_sizeEllipse);
			r.InflateRect(2, 2);
			m_chessArray2.SetChessmanPoint(count, CPoint(-100, -100));
			InvalidateRect(r);
		}
	}

	if(g_side == RED_SIDE)
	{
		CPoint point2 = m_chessArray2.GetPointOrg(m_iChessmanOp);
		m_chessArray2.SetChessmanPoint(m_iChessmanOp, point);
		point2 -= size;
		CRect rect(point2, m_sizeEllipse);
		dc.LPtoDP(rect);
		rect.InflateRect(2, 2);
		InvalidateRect(rect, TRUE);
		
		point -= size;
		CRect rect2(point, m_sizeEllipse);
		dc.LPtoDP(rect2);
		rect2.InflateRect(2, 2);
		InvalidateRect(rect2, TRUE);

		
	}
	else
	{
		CPoint point2 = m_chessArray1.GetPointOrg(m_iChessmanOp);
		m_chessArray1.SetChessmanPoint(m_iChessmanOp, point);
		point2 -= size;
		CRect rect(point2, m_sizeEllipse);
		dc.LPtoDP(rect);
		rect.InflateRect(2, 2);
		InvalidateRect(rect, TRUE);
		
		point -= size;
		CRect rect2(point, m_sizeEllipse);
		dc.LPtoDP(rect2);
		rect2.InflateRect(2, 2);
		InvalidateRect(rect2, TRUE);
	}

	g_time = CTimeSpan(0, 0, 5, 0);
	g_bEnabled = TRUE;
	return 0;
}


	
LRESULT CChessView::OnConnected(WPARAM wParam, LPARAM lParam)
{
	char *p = strchr((char*)lParam, '1');
	if(p)
		g_side = WHITE_SIDE;
	else
		g_side = RED_SIDE;
	
	if(g_side == RED_SIDE)
		g_bEnabled = TRUE;
	//	g_csStatus.Lock();
	
	SetSide();
	Invalidate();
	return 0;
}

BOOL CChessView::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext) 
{
	// TODO: Add your specialized code here and/or call the base class
	return CWnd::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext);
}

void CChessView::OnPrepareDC(CDC* pDC, CPrintInfo* pInfo) 
{
	// TODO: Add your specialized code here and/or call the base class
  //  m_dibFile.SetSystemPalette(pDC);

	CView::OnPrepareDC(pDC, pInfo);
}
void CChessView::GetChessmanRgn(CRgn *rgn, SIDE enumSide)
{
	CRect rectArray[16];
	CPoint pointMan;
	CSize size(25, 25);

	CClientDC dc(this);
    OnPrepareDC(&dc);
  
	if(enumSide == RED_SIDE)
	{
		for(int i=0; i<16; i++)
		{
			pointMan = m_chessArray1.GetPointOrg(i) - size;
			rectArray[i] = CRect(pointMan, m_sizeEllipse);
			dc.LPtoDP(rectArray[i]); // Now it's in device coordinates
			(rgn+i)->CreateEllipticRgnIndirect(rectArray[i]);
		}
	}
	else
	{
		for(int i=0; i<16; i++)
		{
			pointMan = m_chessArray2.GetPointOrg(i) - size;
			rectArray[i] = CRect(pointMan, m_sizeEllipse);
			dc.LPtoDP(rectArray[i]); // Now it's in device coordinates
			(rgn+i)->CreateEllipticRgnIndirect(rectArray[i]);
		}
	}
}
 
int CChessView::IsPtInChessman(CRgn *rgn, CPoint point)
{
	int count = -1;
	for(int i=0; i<16; i++)
	{
		if((rgn+i)->PtInRegion(point))
		{
			count = i;
			break;
		}
	}
	return count;
}

void CChessView::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	if(!g_bEnabled)
		return;

	CRgn circle[16];
	GetChessmanRgn(circle, g_side);
	m_iChessman = IsPtInChessman(circle, point);
	if(m_iChessman!=-1 && (circle+m_iChessman)->PtInRegion(point))
	{
		CClientDC dc(this);
		OnPrepareDC(&dc);
		
        SetCapture();
        m_bCaptured = TRUE;
		CSize size(25, 25);
		if(g_side == RED_SIDE)
		{
			m_pointTopLeft = m_chessArray1.GetPointOrg(m_iChessman)-size;
			m_pointArray.SetValue(m_chessArray1, m_chessArray2);
		}
		else
		{
			m_pointTopLeft = m_chessArray2.GetPointOrg(m_iChessman)-size;
			m_pointArray.SetValue(m_chessArray2, m_chessArray1);
		}

        CPoint pointTopLeft(m_pointTopLeft);
        dc.LPtoDP(&pointTopLeft);
        m_sizeOffset = point - pointTopLeft; // device coordinates
        // New mouse cursor is active while mouse is captured
        ::SetCursor(::LoadCursor(NULL, IDC_CROSS));
	}

	CView::OnLButtonDown(nFlags, point);
}

void CChessView::MyInvalidate(CPoint point)
{
	CSize size(25, 25);
	point -= size;
	CRect rect(point, m_sizeEllipse);
	rect.InflateRect(2, 2);
	InvalidateRect(rect);
}

void CChessView::OnLButtonUp(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	if (m_bCaptured)
	{
        ::ReleaseCapture();
        m_bCaptured = FALSE;
		g_bEnabled = FALSE;
		BOOL flag;
		CPoint man;
		if(g_side == RED_SIDE)
		{
			man = m_chessArray1.GetPointOrg(m_iChessman);
			CPoint oldman = man;
			flag = m_pointArray.IsPointCorrect(m_iChessman, man);
			m_chessArray1.SetChessmanPoint(m_iChessman, man);
			MyInvalidate(oldman);
			MyInvalidate(man);
		}
		else
		{
			man = m_chessArray2.GetPointOrg(m_iChessman);
			CPoint oldman = man;
			flag = m_pointArray.IsPointCorrect(m_iChessman, man);
			m_chessArray2.SetChessmanPoint(m_iChessman, man);
			MyInvalidate(oldman);
			MyInvalidate(man);
		}
		if(flag)
		{
			CDC *pDC = GetDC();
			
			if(g_side == RED_SIDE)
			{
				if(m_iChessmanOp != -1){
					CPoint splash = m_chessArray2.GetPointOrg(m_iChessmanOp);
				m_iChessmanOp = -1;
				//COLORREF color = pDC->GetPixel(splash.x+23, splash.y);
				if(!signal)
				{
					signal = !signal;
					MyInvertRgn(pDC, splash);}
				MyInvalidate(splash);}
			}
			else
			{
				if(m_iChessmanOp != -1){
					CPoint splash = m_chessArray1.GetPointOrg(m_iChessmanOp);
				m_iChessmanOp = -1;
				//COLORREF color = pDC->GetPixel(splash.x+23, splash.y);
				if(!signal)
				{signal = !signal; MyInvertRgn(pDC, splash);}
				MyInvalidate(splash);}
			}
			g_stringInfo.Format("%d,M%d,T%d\r\n", m_iChessman, man.x, man.y);
	
			CRgn circle[16];
			GetChessmanRgn(circle, (SIDE)!g_side);
			int count;
			if((count=IsPtInChessman(circle, man)) != -1)
			{
				CSize size(25, 25);
				if(g_side == RED_SIDE)
				{
					CPoint p1 = m_chessArray2.GetPointOrg(count);
					p1 -= size;
					CRect r(p1, m_sizeEllipse);
					r.InflateRect(2, 2);
					m_chessArray2.SetChessmanPoint(count, CPoint(-100, -100));
					InvalidateRect(r);
				}
				else
				{
					CPoint p1 = m_chessArray1.GetPointOrg(count);
					p1 -= size;
					CRect r(p1, m_sizeEllipse);
					r.InflateRect(2, 2);
					m_chessArray1.SetChessmanPoint(count, CPoint(-100, -100));
					InvalidateRect(r);
				}
			}
		
			g_eventStart.SetEvent();
		}
		else 
			g_bEnabled = TRUE;
    }

	CView::OnLButtonUp(nFlags, point);
}

void CChessView::OnMouseMove(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	if (m_bCaptured) 
	{
        CClientDC dc(this);
        OnPrepareDC(&dc);
		CSize size(25, 25);
        CRect rectOld(m_pointTopLeft, m_sizeEllipse);
      
		m_pointTopLeft = point - m_sizeOffset;
        dc.DPtoLP(&m_pointTopLeft);

		if(g_side)
			m_chessArray1.SetChessmanPoint(m_iChessman, m_pointTopLeft+size);
		else
			m_chessArray2.SetChessmanPoint(m_iChessman, m_pointTopLeft+size);
		
		dc.LPtoDP(rectOld);
		rectOld.InflateRect(2, 2);
		InvalidateRect(rectOld, TRUE);

        CRect rectNew(m_pointTopLeft, m_sizeEllipse);

        dc.LPtoDP(rectNew);
        rectNew.InflateRect(2,2);
		InvalidateRect(rectNew, TRUE);
		
    }

	CView::OnMouseMove(nFlags, point);
}


void CChessView::PreSubclassWindow() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	CView::PreSubclassWindow();
}

void CChessView::OnShowWindow(BOOL bShow, UINT nStatus) 
{
	CView::OnShowWindow(bShow, nStatus);
	
	// TODO: Add your message handler code here
	
}

void CChessView::OnTimer(UINT nIDEvent) 
{
	if(nIDEvent == 1)
	{
		g_time -= CTimeSpan(0, 0, 0, 1);
		TRACE("g_time:%s", g_time.Format("%M:%S"));
	}
	if(nIDEvent == 2)
	{
		if(m_iChessmanOp != -1)
		{
			CPoint p;
			CDC *pDC = GetDC();
			CSize size(25, 25);
			signal = !signal;
			if(g_side == RED_SIDE)
			{
				p = m_chessArray2.GetPointOrg(m_iChessmanOp);
				MyInvertRgn(pDC, p);
			}
			else
			{
				p = m_chessArray1.GetPointOrg(m_iChessmanOp);
				MyInvertRgn(pDC, p);
			}
		}
	}
	
	CView::OnTimer(nIDEvent);
}

void CChessView::MyInvertRgn(CDC *pDC, CPoint point)
{
	CSize size(25, 25);
	point -= size;
	CRect rect(point, m_sizeEllipse);
	CRgn c;
	c.CreateEllipticRgnIndirect(rect);
	pDC->InvertRgn(&c);
}