www.gusucode.com > VC++写的飞机游戏源码程序 > VC++写的飞机游戏源码程序\code\6_1View.cpp
//Download by http://www.NewXing.com // 6_1View.cpp : implementation of the CMy6_1View class // #include "stdafx.h" #include "6_1.h" #include "6_1Doc.h" #include "6_1View.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMy6_1View IMPLEMENT_DYNCREATE(CMy6_1View, CView) BEGIN_MESSAGE_MAP(CMy6_1View, CView) //{{AFX_MSG_MAP(CMy6_1View) ON_WM_CREATE() ON_WM_TIMER() ON_WM_KEYDOWN() //}}AFX_MSG_MAP // Standard printing commands ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMy6_1View construction/destruction CMy6_1View::CMy6_1View() { // TODO: add construction code here backmap.LoadBitmap(IDB_BITMAP1); //开始背景位图的位置 goup=1000; //是否暂停 bPause=true; } CMy6_1View::~CMy6_1View() { } BOOL CMy6_1View::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CMy6_1View drawing void CMy6_1View::OnDraw(CDC* pDC) { int i,j; CMy6_1Doc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here CRect WindowRect; GetWindowRect(&WindowRect); //屏幕宽度 width=WindowRect.right-WindowRect.left; //屏幕高度 height=WindowRect.bottom-WindowRect.top; CDC Dc; if(Dc.CreateCompatibleDC(pDC)==FALSE) AfxMessageBox("Can't create DC"); //在不同位置显示位图 Dc.SelectObject(backmap); //显示两张位图使它们连接 pDC->BitBlt((width-800)/2,0,800,height,&Dc,0,goup-2000,SRCCOPY); pDC->BitBlt((width-800)/2,0,800,height,&Dc,0,goup,SRCCOPY); CClientDC dc(this); //显示 //检查背景数组 for(i=0;i<15;i++) for(j=0;j<12;j++) { //显示我方子弹 if(game.back[i][j]==2) //利用透明显示函数 game.TransparentBitmap(dc.GetSafeHdc(), game.bmshot,(width-800)/2+i*50+20,j*height/600*50, 0,0, game.cTransparentColor); //显示敌机 if(game.back[i][j]==3) game.TransparentBitmap(dc.GetSafeHdc(), game.enemy,(width-800)/2+i*50+20,j*height/600*50, 0,0, game.cTransparentColor); //飞机炸毁 if(game.back[i][j]==7||game.back[i][j]==8) game.TransparentBitmap(dc.GetSafeHdc(), game.enemydead,(width-800)/2+i*50+20,j*height/600*50, 0,0, game.cTransparentColor); //敌机子弹 if((game.back[i][j]==5)||(game.back[i][j]==4)||(game.back[i][j]==6)) game.TransparentBitmap(dc.GetSafeHdc(), game.bmenemyshot,(width-800)/2+i*50+20,j*height/600*50, 0,0, game.cTransparentColor); } //显示火力位图 game.TransparentBitmap(dc.GetSafeHdc(), game.bmfire,(width-800)/2+game.pointfire.x*50+20, game.pointfire.y*height/600*50, 0,0, game.cTransparentColor); //显示我方飞机 game.TransparentBitmap(dc.GetSafeHdc(), game.plane,(width-800)/2+game.xStart*50+20, game.yStart*height/600*50, 0,0, game.cTransparentColor); //显示信息 game.DrawMessage(pDC,width,height); //信息的飞机位图 game.TransparentBitmap(dc.GetSafeHdc(), game.plane,(width-800)/2+20, height-80, 0,0, game.cTransparentColor); //信息的火力位图 game.TransparentBitmap(dc.GetSafeHdc(), game.bmfire,(width-800)/2+800-120, height-80, 0,0, game.cTransparentColor); } ///////////////////////////////////////////////////////////////////////////// // CMy6_1View printing BOOL CMy6_1View::OnPreparePrinting(CPrintInfo* pInfo) { // default preparation return DoPreparePrinting(pInfo); } void CMy6_1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CMy6_1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing } ///////////////////////////////////////////////////////////////////////////// // CMy6_1View diagnostics #ifdef _DEBUG void CMy6_1View::AssertValid() const { CView::AssertValid(); } void CMy6_1View::Dump(CDumpContext& dc) const { CView::Dump(dc); } CMy6_1Doc* CMy6_1View::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMy6_1Doc))); return (CMy6_1Doc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMy6_1View message handlers int CMy6_1View::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CView::OnCreate(lpCreateStruct) == -1) return -1; // TODO: Add your specialized creation code here SetTimer(1,200,NULL); return 0; } void CMy6_1View::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default int i,j; //背景位图下移 goup-=10; //位图到了边界 if(goup<0) //位图在开头 goup=2000; //每100点,即两秒执行一次 if(goup%100==0) { //出现敌机 game.Enemyplaneout(); //敌机发射 game.Enemyshot(); } if(goup%1100==0) //火力位图操作 game.FireOutIf(); //重画 OnDraw(GetDC()); //数组清空 for(i=0;i<15;i++) for(j=0;j<12;j++) if(game.back[i][j]==2||game.back[i][j]==7||game.back[i][j]==8) game.back[i][j]=0; //敌机子弹移动 game.shotmove(); CView::OnTimer(nIDEvent); } void CMy6_1View::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default switch(nChar) { case VK_F3: //暂停是否 bPause=!bPause; //是,设置计时器 if(bPause) SetTimer(1,200,NULL); //否,停止计时 else KillTimer(1); break; //子弹按钮 case VK_SPACE: //我方发射子弹 game.Shot(); break; //左移 case VK_LEFT: //位置减1 game.xStart--; //边界 if(game.xStart<0) game.xStart=0; break; //道理同上 case VK_RIGHT: game.xStart++; if(game.xStart>14) game.xStart=14; break; //上跳 case VK_UP: if(game.yStart>0) game.yStart--; break; //下跳 case VK_DOWN: if(game.yStart<10) game.yStart++; break; } //如果火力位图位置和我方飞机位置相同 if((game.pointfire.x==game.xStart)&&(game.pointfire.y==game.yStart)) { //火力位图消失 game.iffire=false; if(game.fire>5) { game.fire++; game.numplane++; } else game.fire++; //火力位图移动到见不到的地方 game.pointfire.y=-1; } OnDraw(GetDC()); CView::OnKeyDown(nChar, nRepCnt, nFlags); }