www.gusucode.com > VC++三子棋游戏源码(类似五子棋)-源码程序 > VC++三子棋游戏源码(类似五子棋)-源码程序\code\Client\SanQi.cpp

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// SanQi.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SanQi.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSanQiApp

BEGIN_MESSAGE_MAP(CSanQiApp, CWinApp)
	//{{AFX_MSG_MAP(CSanQiApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSanQiApp construction

CSanQiApp::CSanQiApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSanQiApp object

CSanQiApp theApp;

CString g_strFileName="";
/////////////////////////////////////////////////////////////////////////////
// CSanQiApp initialization

BOOL CSanQiApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	g_strFileName = cmdInfo.m_strFileName;

	m_FaceList.Init();

	CMainFrame* pFrame = new CMainFrame();
	m_pMainWnd = pFrame;
	if(m_pMainWnd->m_hWnd == NULL)
	{
		return FALSE;
	}

	// The one and only window has been initialized, so show and update it.
	//m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}

CFaceList* CSanQiApp::GetFaceList()
{
	return &m_FaceList;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CSanQiApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CSanQiApp message handlers
CFaceList *g_pFaceList	=theApp.GetFaceList();