www.gusucode.com > VC++三子棋游戏源码(类似五子棋)-源码程序 > VC++三子棋游戏源码(类似五子棋)-源码程序\code\SanQi.cpp
// SanQi.cpp : Defines the class behaviors for the application. // Download by http://www.NewXing.com #include "stdafx.h" #include "SanQi.h" #include "MainFrm.h" #include "SanQiDoc.h" #include "SanQiView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSanQiApp BEGIN_MESSAGE_MAP(CSanQiApp, CWinApp) //{{AFX_MSG_MAP(CSanQiApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSanQiApp construction CSanQiApp::CSanQiApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CSanQiApp object CSanQiApp theApp; CString g_strFileName=""; ///////////////////////////////////////////////////////////////////////////// // CSanQiApp initialization BOOL CSanQiApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); g_strFileName = cmdInfo.m_strFileName; m_FaceList.Init(); CMainFrame* pFrame = new CMainFrame(); m_pMainWnd = pFrame; if(m_pMainWnd->m_hWnd == NULL) { return FALSE; } // The one and only window has been initialized, so show and update it. //m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED); m_pMainWnd->UpdateWindow(); return TRUE; } CFaceList* CSanQiApp::GetFaceList() { return &m_FaceList; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CSanQiApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CSanQiApp message handlers CFaceList* gpFaceList =theApp.GetFaceList();