www.gusucode.com > 大鱼吃小鱼游戏VC++最终版源码源码程序 > 大鱼吃小鱼游戏VC++最终版源码源码程序\code\Enemy.cpp
// Enemy.cpp: implementation of the CEnemy class. // Download by http://www.NewXing.com ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Game.h" #include "Enemy.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CEnemy::CEnemy() { num=rand()%20; m_pointEnemy = CPoint(926, 10);//初始位置坐标 EnemyFlag=false; EnemyLife=10;//生命值设为10 if (num<5)//显示不同的鱼的图片 { m_bmpEnemy.LoadBitmap(IDB_ENEMY); } else if (num>10) { m_bmpEnemy.LoadBitmap(IDB_ENEMY2); } else { m_bmpEnemy.LoadBitmap(IDB_ENEMY3); } BITMAP BM; m_bmpEnemy.GetBitmap(&BM); m_nWidth = BM.bmWidth/2; m_nHeight = BM.bmHeight; } // 显示小鱼 void CEnemy::ShowEnemy(CDC *pDC, CDC *pMemDC, CRect Client) { pMemDC->SelectObject(&m_bmpEnemy); pDC->BitBlt(m_pointEnemy.x,m_pointEnemy.y,m_nWidth,m_nHeight, pMemDC,m_nWidth,0,SRCPAINT);//或运算 pDC->BitBlt(m_pointEnemy.x,m_pointEnemy.y,m_nWidth,m_nHeight, pMemDC,0,0,SRCAND);//与运算 } // 改变小鱼位置 在屏幕上方来回平移 void CEnemy::ChangePos(int num) { if(m_pointEnemy.x<0||m_pointEnemy.y>500) {//边界是926 m_pointEnemy.x = rand()%926; m_pointEnemy.y = rand()%600; } else { m_pointEnemy.x -= num; m_pointEnemy.y+=rand()%12; } } void CEnemy::ResetPos() {//复位鱼的位置 m_pointEnemy=(0,0); } CEnemy::~CEnemy() { }