www.gusucode.com > 大鱼吃小鱼游戏VC++最终版源码源码程序 > 大鱼吃小鱼游戏VC++最终版源码源码程序\code\GameDoc.cpp
//Download by http://www.NewXing.com // GameDoc.cpp : implementation of the CGameDoc class // #include "stdafx.h" #include "Game.h" #include "GameDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGameDoc IMPLEMENT_DYNCREATE(CGameDoc, CDocument) BEGIN_MESSAGE_MAP(CGameDoc, CDocument) //{{AFX_MSG_MAP(CGameDoc) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGameDoc construction/destruction CGameDoc::CGameDoc() { // TODO: add one-time construction code here } CGameDoc::~CGameDoc() { } BOOL CGameDoc::OnNewDocument() { if (!CDocument::OnNewDocument()) return FALSE; // TODO: add reinitialization code here // (SDI documents will reuse this document) return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CGameDoc serialization void CGameDoc::Serialize(CArchive& ar) { if (ar.IsStoring()) { // TODO: add storing code here } else { // TODO: add loading code here } } ///////////////////////////////////////////////////////////////////////////// // CGameDoc diagnostics #ifdef _DEBUG void CGameDoc::AssertValid() const { CDocument::AssertValid(); } void CGameDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CGameDoc commands