www.gusucode.com > 大鱼吃小鱼游戏VC++最终版源码源码程序 > 大鱼吃小鱼游戏VC++最终版源码源码程序\code\Leval.cpp
// Leval.cpp : implementation file // Download by http://www.NewXing.com #include "stdafx.h" #include "Game.h" #include "Leval.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CLeval dialog CLeval::CLeval(CWnd* pParent /*=NULL*/) : CDialog(CLeval::IDD, pParent) { //{{AFX_DATA_INIT(CLeval) m_leval = 0; //}}AFX_DATA_INIT } void CLeval::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CLeval) DDX_Text(pDX, IDC_LEVAL, m_leval); DDV_MinMaxInt(pDX, m_leval, 1, 2); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CLeval, CDialog) //{{AFX_MSG_MAP(CLeval) ON_EN_CHANGE(IDC_LEVAL, OnChangeLeval) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLeval message handlers void CLeval::OnChangeLeval() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here UpdateData(true); }