www.gusucode.com > Vc++小练习,简单的拼图游戏-源码程序 > Vc++小练习,简单的拼图游戏-源码程序\code\PictureGameDlg.cpp
// PictureGameDlg.cpp : implementation file // download by http://www.NewXing.com #include "stdafx.h" #include "PictureGame.h" #include "PictureGameDlg.h" #include "HelpDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPictureGameDlg dialog CPictureGameDlg::CPictureGameDlg(CWnd* pParent /*=NULL*/) : CDialog(CPictureGameDlg::IDD, pParent) { //{{AFX_DATA_INIT(CPictureGameDlg) //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_Path = ""; } void CPictureGameDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPictureGameDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPictureGameDlg, CDialog) //{{AFX_MSG_MAP(CPictureGameDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_COMMAND(ID_MENUEASY, OnMenueasy) ON_COMMAND(ID_MENUMID, OnMenumid) ON_COMMAND(ID_MENUHARD, OnMenuhard) ON_COMMAND(ID_MENUCUSTOM, OnMenucustom) ON_COMMAND(ID_MENUHELP, OnMenuhelp) ON_COMMAND(ID_MENUSTART, OnMenustart) ON_WM_LBUTTONDOWN() ON_WM_LBUTTONUP() ON_WM_TIMER() ON_COMMAND(ID_MENUBMP1, OnMenubmp1) ON_COMMAND(ID_MENUBMP2, OnMenubmp2) ON_COMMAND(ID_MENUBMP3, OnMenubmp3) ON_COMMAND(ID_MENUEXIT, OnMenuexit) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPictureGameDlg message handlers BOOL CPictureGameDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here ::GetCurrentDirectory(256,buf); //获取程序根目录路径 m_bExpand = false; m_win = false; UINT array[5]; for (int i=0;i<5;i++) { array[i] = 1001+i; } m_statusbar.Create(this); //创建状态栏窗口 m_statusbar.SetIndicators(array,sizeof(array)/sizeof(UINT)); //添加面板 for (int n = 0; n<4;n++) { m_statusbar.SetPaneInfo(n,array[n],0,155);//设置面板宽度 } m_statusbar.SetPaneInfo(3,array[3],0,700); CTime time; time=time.GetCurrentTime(); CString stime; stime.Format("当前时间:%s",time.Format("%y-%m-%d %H:%M:%S")); m_statusbar.SetPaneText(0,stime); tm = 0; Gtime.Format("游戏时间:%d",tm); m_statusbar.SetPaneText(1,Gtime); m_statusbar.SetPaneText(2,"加油!"); RepositionBars(AFX_IDW_CONTROLBAR_FIRST,AFX_IDW_CONTROLBAR_LAST,0); CRect rcDlg, rcMarker; GetWindowRect(rcDlg); m_nExpandedWidth = rcDlg.Width(); GetDlgItem(IDC_COMPART)->GetWindowRect(rcMarker); m_nNormalWidth = (rcMarker.left - rcDlg.left); Display(); for(int j=0;j<64;j++) { Picture[j].Create("",WS_CHILD|WS_CLIPSIBLINGS|WS_EX_TOOLWINDOW|WS_BORDER, CRect(0,0,48,48),this,1200+i); } return TRUE; // return TRUE unless you set the focus to a control } void CPictureGameDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CPictureGameDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } CDC* pDC = GetDC(); if (m_Grade == "Easy") { for(int i=0;i<16;i++) { pDC->Rectangle(arrays[i].x,arrays[i].y,arrays[i+100].x,arrays[i+100].y); pDC->Rectangle(cpoint[i].x,cpoint[i].y,cpoint[i+100].x,cpoint[i+100].y); } ShowPicture(4,120); } else if(m_Grade == "Mid") { for(int i=0;i<36;i++) { pDC->Rectangle(arrays[i].x,arrays[i].y,arrays[i+100].x,arrays[i+100].y); pDC->Rectangle(cpoint[i].x,cpoint[i].y,cpoint[i+100].x,cpoint[i+100].y); } ShowPicture(6,80); } else if(m_Grade == "Hard") { for(int i=0;i<64;i++) { pDC->Rectangle(arrays[i].x,arrays[i].y,arrays[i+100].x,arrays[i+100].y); pDC->Rectangle(cpoint[i].x,cpoint[i].y,cpoint[i+100].x,cpoint[i+100].y); } ShowPicture(8,60); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CPictureGameDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CPictureGameDlg::OnMenueasy() { // TODO: Add your command handler code here KillTimer(1); tm = 0; Gtime.Format("游戏时间:%d",tm); m_statusbar.SetPaneText(1,Gtime); m_bExpand=false; Display(); m_Grade = "Easy"; SetGrade(m_Grade); } void CPictureGameDlg::OnMenumid() { // TODO: Add your command handler code here KillTimer(1); tm = 0; Gtime.Format("游戏时间:%d",tm); m_statusbar.SetPaneText(1,Gtime); m_bExpand=false; Display(); m_Grade = "Mid"; SetGrade(m_Grade); } void CPictureGameDlg::OnMenuhard() { // TODO: Add your command handler code here KillTimer(1); tm = 0; Gtime.Format("游戏时间:%d",tm); m_statusbar.SetPaneText(1,Gtime); m_bExpand=false; Display(); m_Grade = "Hard"; SetGrade(m_Grade); } void CPictureGameDlg::SetGrade(CString Grade) { if(Grade == "Easy") { for(int i=0;i<4;i++) { for(int j=0;j<4;j++) { CRect rect(0+j*120,0+i*120,120+j*120,120+i*120); Picture[j+i*4].MoveWindow(&rect); Picture[j+i*4].ShowWindow(SW_SHOW); arrays[j+i*4].x = 0+j*120; arrays[j+i*4].y = 0+i*120; arrays[100+j+i*4].x = 120+j*120; arrays[100+j+i*4].y = 120+i*120; } } ShowPicture(4,120); for(i=16;i<64;i++) { Picture[i].ShowWindow(SW_HIDE); Picture[i].EnableWindow(false); } } else if(Grade == "Mid") { for(int i=0;i<6;i++) { for(int j=0;j<6;j++) { CRect rect(0+j*80,0+i*80,80+j*80,80+i*80); Picture[j+i*6].MoveWindow(&rect); Picture[j+i*6].ShowWindow(SW_SHOW); arrays[j+i*6].x = 0+j*80; arrays[j+i*6].y = 0+i*80; arrays[100+j+i*6].x = 80+j*80; arrays[100+j+i*6].y = 80+i*80; } } ShowPicture(6,80); for(i=36;i<64;i++) { Picture[i].ShowWindow(SW_HIDE); Picture[i].EnableWindow(false); } } else if(Grade == "Hard") { for(int i=0;i<8;i++) { for(int j=0;j<8;j++) { CRect rect(0+j*60,0+i*60,60+j*60,60+i*60); Picture[j+i*8].MoveWindow(&rect); Picture[j+i*8].ShowWindow(SW_SHOW); arrays[j+i*8].x = 0+j*60; arrays[j+i*8].y = 0+i*60; arrays[100+j+i*8].x = 60+j*60; arrays[100+j+i*8].y = 60+i*60; } } ShowPicture(8,60); } } void CPictureGameDlg::ShowPicture(int m,int n) { HBITMAP m_hBitmap; m_hBitmap=(HBITMAP)::LoadImage(AfxGetInstanceHandle(),m_Path,IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_DEFAULTCOLOR|LR_DEFAULTSIZE); int x=0,y=0,i=0,j=0; for(i=0;i<m;i++) { for(j=0;j<m;j++) { CDC* pDC = Picture[j+i*m].GetDC(); //将位图选进设备场景中 CDC memdc; memdc.CreateCompatibleDC( pDC ); memdc.SelectObject(m_hBitmap); BITMAP bmp; GetObject(m_hBitmap,sizeof(bmp),&bmp); x = bmp.bmWidth/m; y = bmp.bmHeight/m; pDC->StretchBlt(0,0,n,n,&memdc,x*j,y*i,x,y,SRCCOPY); pDC->Draw3dRect(0,0,n,n,RGB(0,0,0),RGB(0,0,0)); memdc.DeleteDC(); UpdateWindow(); } } CDC* pDC = Picture[0].GetDC(); //将位图选进设备场景中 CDC memdc; memdc.CreateCompatibleDC( pDC ); memdc.SelectObject(m_hBitmap); pDC->StretchBlt(0,0,n,n,&memdc,0,0,x,y,SRCCOPY); pDC->Draw3dRect(0,0,n,n,RGB(0,0,0),RGB(0,0,0)); memdc.DeleteDC(); UpdateWindow(); } void CPictureGameDlg::OnMenucustom() { // TODO: Add your command handler code here CFileDialog dlg (true,"bmp",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,"位图文件(*.bmp)|*.bmp",this); if (dlg.DoModal()==IDOK) { m_Path = dlg.GetPathName(); m_Grade = "Easy"; SetGrade(m_Grade); } } void CPictureGameDlg::OnMenuhelp() { // TODO: Add your command handler code here if(m_Path.IsEmpty()) { MessageBox("请选择图片!"); return; } CHelpDlg dlg; dlg.m_Path = m_Path; dlg.DoModal(); } void CPictureGameDlg::RandPlace(int a,int b) { int num[100]; int n,m=0,k=1; num[0] = rand()%(a*a); while(k != (a*a)) { n = rand()%(a*a); for(int i=0;i<k;i++) { if(num[i] == n) { m = 1; } } if(m == 0) { k++; num[k-1] = n; } m = 0; } for(int i=0;i<a;i++) { for(int j=0;j<a;j++) { cpoint[j+i*a].x = 490+j*b; cpoint[j+i*a].y = 0+i*b; cpoint[100+j+i*a].x = 490+b+j*b; cpoint[100+j+i*a].y = b+i*b; } } for(i=0;i<(a*a);i++) { int p; p = num[i]; CRect rect; rect.left = cpoint[p].x; rect.top = cpoint[p].y; rect.right = cpoint[100+p].x; rect.bottom = cpoint[100+p].y; Picture[i].MoveWindow(&rect); } } void CPictureGameDlg::OnMenustart() { // TODO: Add your command handler code here if(m_Path.IsEmpty()) { MessageBox("请选择图片!"); return; } tm = 0; SetTimer(1,1000,NULL); m_bExpand = true; m_win = true; Display(); CDC* pDC = GetDC(); if (m_Grade == "Easy") { RandPlace(4,120); for(int i=0;i<16;i++) { pDC->Rectangle(arrays[i].x,arrays[i].y,arrays[i+100].x,arrays[i+100].y); } } else if(m_Grade == "Mid") { RandPlace(6,80); for(int i=0;i<36;i++) { pDC->Rectangle(arrays[i].x,arrays[i].y,arrays[i+100].x,arrays[i+100].y); } } else if(m_Grade == "Hard") { RandPlace(8,60); for(int i=0;i<64;i++) { pDC->Rectangle(arrays[i].x,arrays[i].y,arrays[i+100].x,arrays[i+100].y); } } } void CPictureGameDlg::Display() { CRect rcDlg; GetWindowRect(rcDlg); if (m_bExpand) { rcDlg.SetRect( rcDlg.left, rcDlg.top, rcDlg.left + m_nExpandedWidth, rcDlg.top + rcDlg.Height()); } else { rcDlg.SetRect(rcDlg.left, rcDlg.top, rcDlg.left + m_nNormalWidth, rcDlg.top + rcDlg.Height()); } MoveWindow(rcDlg, true); } void CPictureGameDlg::OnLButtonDown(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default CRect rect; int num; if (m_Grade == "Easy") num = 16; else if(m_Grade == "Mid") num = 36; else if(m_Grade == "Hard") num = 64; for(int i=0;i<num;i++) { Picture[i].GetClientRect(&rect); Picture[i].MapWindowPoints(this,&rect); if (rect.PtInRect(point)) { m_num = i; } } CDialog::OnLButtonDown(nFlags, point); } void CPictureGameDlg::OnLButtonUp(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default if(m_win) { int num; if (m_Grade == "Easy") num = 16; else if(m_Grade == "Mid") num = 36; else if(m_Grade == "Hard") num = 64; for(int i=0;i<num;i++) { CRect rect; rect.left = arrays[i].x; rect.top = arrays[i].y; rect.right = arrays[i+100].x; rect.bottom = arrays[i+100].y; if(rect.PtInRect(point)) { Picture[m_num].MoveWindow(&rect); } rect.left = cpoint[i].x; rect.top = cpoint[i].y; rect.right = cpoint[i+100].x; rect.bottom = cpoint[i+100].y; if(rect.PtInRect(point)) { Picture[m_num].MoveWindow(&rect); } } CRect rect; int sum=0; for(i=0;i<num;i++) { Picture[i].GetClientRect(&rect); Picture[i].MapWindowPoints(this,&rect); if(rect.left == arrays[i].x+1 && rect.top == arrays[i].y+1) sum++; } if(num == sum) { KillTimer(1); m_bExpand=false; Display(); CString win; win.Format("胜利!\n游戏时间:%d秒",tm); m_win = false; MessageBox(win); return; } } CDialog::OnLButtonUp(nFlags, point); } void CPictureGameDlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default tm++; Gtime.Format("游戏时间:%d",tm); m_statusbar.SetPaneText(1,Gtime); CDialog::OnTimer(nIDEvent); } void CPictureGameDlg::OnMenubmp1() { // TODO: Add your command handler code here CString str; str = buf; str = str + "\\res\\01.bmp"; m_Path = str; m_Grade = "Easy"; SetGrade(m_Grade); } void CPictureGameDlg::OnMenubmp2() { // TODO: Add your command handler code here CString str; str = buf; str = str + "\\res\\02.bmp"; m_Path = str; m_Grade = "Easy"; SetGrade(m_Grade); } void CPictureGameDlg::OnMenubmp3() { // TODO: Add your command handler code here CString str; str = buf; str = str + "\\res\\03.bmp"; m_Path = str; m_Grade = "Easy"; SetGrade(m_Grade); } void CPictureGameDlg::OnMenuexit() { // TODO: Add your command handler code here CDialog::OnCancel(); }