www.gusucode.com > 侠盗猎车手圣安地列斯DIY作弊器VC++源码-源码程序 > 侠盗猎车手圣安地列斯DIY作弊器VC++源码-源码程序\code\侠盗猎车手GDlg.cpp
// 侠盗猎车手GDlg.cpp : implementation file //作者:仁者紫轩 娱乐之余,主要是帮新手学习一下消息函数、抓句柄函数以及列表控件 //这个程序简单好用,网上想找一个万能侠盗作弊器也没有,无赖,自己做了个可以DIY的 //使用时注意:先开本程序,但不要点RUN,添加要用的作弊码(内置几个常用的)然后开游戏 //进入场景后切出来点RUN,你有10秒的时间进入游戏(一定是进场景),进去后不要按键, //这时会自动开刷,直到没有“作弊码开启”出现,这就可以了 // Download by http://www.NewXing.com #include "stdafx.h" #include "侠盗猎车手G.h" #include "侠盗猎车手GDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGDlg dialog CGDlg::CGDlg(CWnd* pParent /*=NULL*/) : CDialog(CGDlg::IDD, pParent) { //{{AFX_DATA_INIT(CGDlg) m_Edit = _T(""); m_Addr = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CGDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGDlg) DDX_Control(pDX, IDC_CODELIST, m_ListBox); DDX_Text(pDX, IDC_ADDEDIT, m_Edit); DDX_Text(pDX, IDC_EDIT1, m_Addr); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGDlg, CDialog) //{{AFX_MSG_MAP(CGDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_ADDBUTTON, OnAddbutton) ON_BN_CLICKED(IDC_DELBUTTON, OnDelbutton) ON_EN_CHANGE(IDC_EDIT1, OnChangeEdit1) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGDlg message handlers BOOL CGDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_ListBox.AddString("HESOYAM"); m_ListBox.AddString ("PROFESSIONALSKIT"); m_ListBox.AddString ("FULLCLIP"); m_Addr="http://hi.baidu.com/new/renzhezixuan"; UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control } void CGDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CGDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CGDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void SendGameCode(CString s_Code,HWND hWnd) { int i; for (i=0;i<s_Code.GetLength();i++) { ::SendMessage(hWnd,WM_KEYDOWN,s_Code[i],0); Sleep(100); ::SendMessage(hWnd,WM_KEYUP,s_Code[i],0); Sleep(100); } } void CGDlg::OnOK() { ::Sleep(6000); //HWND hWnd=::FindWindow(NULL,"GTA: San Andreas"); CString str; POINT curpos; GetCursorPos(&curpos); HWND hWnd =:: WindowFromPoint(curpos); if(hWnd) { for(int i=0;i<m_ListBox.GetCount();i++) { m_ListBox.GetText(i,str); SendGameCode(str,hWnd); //Sleep(1000); } } else MessageBox("找不到程序,可能是您的游戏还没有运行!","敬告"); } void CGDlg::OnAddbutton() { UpdateData(TRUE); m_ListBox.AddString (m_Edit); } void CGDlg::OnDelbutton() { if(m_ListBox.GetCurSel()!=LB_ERR) m_ListBox.DeleteString(m_ListBox.GetCurSel()); } void CGDlg::OnChangeEdit1() { m_Addr="http://hi.baidu.com/new/renzhezixuan"; UpdateData(FALSE); }